Pigdev is a user on mastodon.gamedev.place. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

Pigdev @pigdev@mastodon.gamedev.place

Pigdev boosted

Have you seen that now has a instance, federated with ? (you can follow @blender)

It works great, I hope they'll be happy with the experiment :)

video.blender.org/

Pigdev boosted

Trying a zero-code animated tile map in . It's not the best usability, but it works just fine.

So our journey begins! We just set a mini kickstarter-like sale to fund the development of THE FIRST Platform Template Project for So don't miss the chance to your an SMASH THAT SALE'S GOAL πŸŽ‰ 🐷

itch.io/s/11139/platform-templ

something cool is coming soon 🎡

If you want to make platformer games easier in , make sure to follow us on itch.io because this will be AWESOME! 🐷 πŸ’»

pigdev.itch.io

Good morning guys! I'll be streaming on twitch.tv/pigdevstudio (also on mixer.com/pigdevstudio and youtube.com/pigdevstudio ) in about 1h. The stream will be about reaching 1k subs in YT, studio's resolutions and after that streaming my entry for (itch.io/jam/jimjam) take your seat and come by 🐷 with a special surprise for a really special, actually core member of community. The theme is inspiration and that person inspires me A LOT.

It's time to set your weight goal, write down your diet and get inspired! Because if sat is the past tense of sit, fat is just the past tense of fit! 🐷πŸ₯Š pigdev.itch.io/fatty-crush

Pigdev boosted

.β•‘\
β•‘β–’\ put this on your page
β•‘β–’β–’\
β•‘β–‘β–’β•‘
β•‘β–‘β–’β•‘
β•‘β–‘β–’β•‘
β•‘β–‘β–’β•‘
β•‘β–‘β–’β•‘
β•‘β–‘β–’β•‘ to show others
β•‘β–‘β–’β•‘
β•‘β–‘β–’β•‘
β•‘β–‘β–’β•‘
β–“β–“β–“β–“β–“
[β–ˆβ–“]
[β–ˆβ–“] A sword

Heyo! The Tutorial about Pitch Shifting (and an intro to @godotengine Audio System) just went out on @itchio πŸŽ‰πŸŽŠ

pigdev.itch.io/bard-lesson/dev

RIP in piece pigerino 🐷 ⚰️

Pigdev boosted

Since in Godot Engine I have the freedom to use OOP wherever I want and the base Node has no unnecessary property/processing (like transforms), I'm using Nodes as simple data containers to make development more user-friendly.

#screenshotsaturday #gamedev #GodotEngine

Pigdev boosted

Random shader study: trying to apply an image dissolve mask using fragment shader.

(the video is stuttering because of my celeron cpu)
#gamedev #GodotEngine #shaders

I scheduled a walk for every evening...I was going fine until today, when my sis made the meal ;-;

Heyo! This week's tutorial is out! And there's a surprise at the end for all users which don't want to waste time gathering and setting thirdparty animations for their πŸ˜‰

pigdev.itch.io/bard-lesson/dev

Pigdev boosted

Apparently the book about @godotengine that I co-authored is already available to buy as an e-book. I hope it's helpful for people out there using the engine!

informit.com/store/godot-engin

>saturday
>implement lots of stuff
>commit everything together
>game is ok fine gotta sleep
>monday
>time to refactoring
>god wtf did I do saturday

Don't be like me guys, commit meaningfully 😒

Pigdev boosted

Okay, so here is that game video again. For some reason it didn't embed last time? :D

There's no such thing as too much juiceness in your game 🀜 🍨 🍰

Pigdev boosted

Just published a new beta 2 build for 2.1.5! godotengine.org/article/dev-sn

Thankfully most users have happily moved to 3.0, but some are still stuck on 2.1 for various reasons, so we plan to continue maintaining it for a bit.

Pigdev boosted