Man, I love open-source. You'd never read something like that in a commercial game engine's manual:
I rarely play games but when I do, I don't for an experience. Like a good book or film.
PS: I made a simple 3D platformer game yesterday with Godot from scratch. It's gonna be a gift for a loved one. So hushhh!
#Godot #GameDev #GodotEngine
New release: Godot 3 2D Destructible Objects v1.2.0 https://www.patreon.com/posts/new-release-3-2d-32240620?utm_medium=social&utm_source=twitter&utm_campaign=postshare
If you like my open source work, please consider supporting me :)
We're organizing a new #GodotCon around @fosdem
in Brussels, Belgium, on 3 & 4 February 2020!
"Doom creator John Romero on what's wrong with modern shooter games"
https://www.theguardian.com/games/2019/nov/12/doom-creator-john-romero-shooter-games-id-software #doom #fps
Mais um teste com o GIProbe dinâmico da Godot 4 devel. Tá no menor subdivision porque meu computador já tem 5 anos, então a qualidade não é das maiores, mas ainda assim tá muito bonito! #GodotEngine
BlendFab 3D Asset Libraries Updated to 50 000+ Assets [$] http://www.blendernation.com/2019/11/11/blendfab-3d-asset-libraries-updated-to-50-000-assets/ #b3d
very nice piece of software: Instant Meshes, an automated #retopology tool based on quad orientation, visualised as strokes all over the mesh. By editing them, you can efficiently controls the flow of geometry of the surface.
And it is released under BSD license. Tested and approved. A big <3
#3d #modelling #lowpoly #tool #b3d @polymorphcool
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!