Amazing video of Blender 2.8 GreasePencil by Jama Jurabaev. This mindblowing new workflow for 2D and 3D artists is an original blender_org free/open source innovation. https://www.youtube.com/watch?v=tobqZ8fMqBk&feature=youtu.be #b3d
Arcade cabinet backpack
While I eventually some day have the opportunity to set up a Mastodon for iMAL:
More info: http://imal.org/vga/godot2018
It was IBM that was responsible for making \ the path separator instead of /, according to https://github.com/Microsoft/MS-DOS/blob/master/v2.0/source/README.txt
A little tutorial on how to define a viewing-angle.
Having objects with overall correct viewpoint-proportions in 2D art will make everything feel a lot more solid.
Interior mapping: rendering real rooms without geometry http://joostdevblog.blogspot.com/2018/09/interior-mapping-real-rooms-without.html?m=1
Can pay for hotel and travel if you talk there!
Just did a video for #godotengine taking a look at using the depth buffer in a shader: https://www.youtube.com/watch?v=Jq3he9Lbj7M&feature=youtu.be
I'm happy to announce that my barebones ActivityPub server, implemented in Node.js/Express, is now open source! I intend for it to be a reference implementation for developers who are adding ActivityPub to their own services, but also it is an application server that you can build on if you want.
In other words, t's a few hundred lines of code that lets you create Mastodon-compatible accounts that can accept follow requests and post stuff to their followers.
Hi, I'm Nathan (he/him), and I'm an NPC. #introduction #introductions Show more
I am a #gamedev, and now I've started a Ph.D. on #GameAI and #PCG. Being an #NPC, to me, means that I should support designers and players. My goal is to aid character growth and enrich the story. But an NPC isn't a void; we can and should use our views and morals to push the main characters to do better. With my #research, I especially want to support marginalized devs and players. You can learn more about my work at npc.codes
Here's a new clip from the voxel destruction game we're working on. I rewrote the physics solver to better handle all piles of voxel debris. Sorry about the art.. It's coming!