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RT @pintorfj@twitter.com
Accidentally found that in you can swap areas by holding down CTRL and dragging the split widget.😮

RT @imalorg@twitter.com

27-28 Oktober, Bruxelles 🇧🇪

@godotengine@twitter.com is een libre engine waarmee beginners aan de slag kunnen om 3D game-ervaringen te creëren.


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If you're a game designer who never took a stats class, AnyDice is one of the most useful sites there is. anydice.com/

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RT @tonroosendaal@twitter.com
Amazing video of Blender 2.8 GreasePencil by Jama Jurabaev. This mindblowing new workflow for 2D and 3D artists is an original blender_org free/open source innovation. youtube.com/watch?v=tobqZ8fMqB #b3d

, 27-28 Oct. Video Game for Art workshop.

Workshop lead by @frankiezafe who will uncover the potential of the libre video games engine.


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While I eventually some day have the opportunity to set up a Mastodon for iMAL:

27+28 Oct in #Brussels
An introduction workshop to @godotengine, a libre video games engine.

We'll focus on its artistic use, in particular in connection with other softwares like #SuperCollider or #Puredata.

More info: imal.org/vga/godot2018

RT @fahickman@twitter.com
It was IBM that was responsible for making \ the path separator instead of /, according to github.com/Microsoft/MS-DOS/bl

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RT @cyangmou@birdsite.link
A little tutorial on how to define a viewing-angle.
Having objects with overall correct viewpoint-proportions in 2D art will make everything feel a lot more solid.

DA: deviantart.com/cyangmou/art/Vi

#pixelart #gameart #gamedev #indiedev #gamedesign #tutorial #construction #perspective


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#MagicLeap #SDK installation for #UE.

How can one reasonably do software development if the default dev environment installation requires 18Go for UE and 30Go for MagicLeap. I give up.

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I'm happy to announce that my barebones ActivityPub server, implemented in Node.js/Express, is now open source! I intend for it to be a reference implementation for developers who are adding ActivityPub to their own services, but also it is an application server that you can build on if you want.

In other words, t's a few hundred lines of code that lets you create Mastodon-compatible accounts that can accept follow requests and post stuff to their followers.


RT @greje656@twitter.com
Made some more progress with my river render. Switched from using advected textures to Stefan Jeschke's Siggraph 2018 Wave Profile ideas. Looks much richer!

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Hi, I'm Nathan (he/him), and I'm an NPC. #introduction #introductions Show more

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I just published Pixel Wheels 0.10.0, I hope you like this new version! Let me know if you find the new homing missile bonus as fun as I do! agateau.com/2018/pixelwheels-0 #gamedev #pixelart

RT @tuxedolabs@twitter.com
Here's a new clip from the voxel destruction game we're working on. I rewrote the physics solver to better handle all piles of voxel debris. Sorry about the art.. It's coming!

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.