Is raymarching on the CPU dumb? Yea... but I had an absolute blast learning how to make this, and trying to push my PCs cores to their limit. Runs at 60+fps on my machine. It really is nuts how fast the job system and burst is.
Code is here if ya want it:
Shoulder exercises #b3D
"Archaeogaming: a methodological proposal for the studies of and in digital games" - @firstname.lastname@example.org
In ONE WEEK @email@example.com & @Kevo@twitter.com will be presenting their holographic handiwork in the #LookingGlass at @SausArtFestival@twitter.com at the Art Tech Pavilion. You won’t want to miss this one, so get your tickets now! https://www.sausalitoartfestival.org/tickets
these guidelines for making videogames more accessible could apply to all sorts of UI/UX design when you consider games as a subset of human-facing software
haha ... Linux Desktop apps in #VR #gnome add-on by #Collabora is pretty cool !
I will have to try it a bit to find a real use, and how to gain from that mode when doing VR or 3D work, but at least it's fun and usable and "it works !"(tm) here with not much trouble to install on SteamVR Vive
@Schizophrenicart did u know that atari sold the jaguar shell molds to a dental equipment company
Results from our new paper on data-driven physics simulation for games. Produces 300 to 4000 times speedup over standard physics simulations by combining Machine Learning, subspace simulation, and lots of training data! http://theorangeduck.com/page/subspace-neural-physics-fast-data-driven-interactive-simulation
Game development! Discussions about game development and related fields, and/or by game developers and related professions.