We are launching a monthly meeting focused on in . First session on the 17th October, free and open to all!
Register here: polymorph.cool/godot-club/

Godot is an incredible engine for making tools. I hope their growth is as vital as blender.
Just followed a tutorials to create a basic text editor.


Here's what the NASA Perseverance
rover would look like from a 1g slanted centrifuge on Mars (more or less).. #GodotEngine #VR #blender

absolutely losing my fucking mind at this video from the wikipedia page for the physics engine "phyz"


"This database is an ongoing project to aggregate tools and resources for artists, engineers, curators & researchers interested in incorporating machine learning (ML) and other forms of artificial intelligence (AI) into their practice".

cool overlay system to localise objects in #3d + display info -> when you approach the object, a circle appears, when you are too close it fades out
video: peertube.mastodon.host/videos/
#godotengine #gamedev #UI #overlay #hud

RT @frankiezafe
optimised generation via hd mesh and option to smooth vertices: solved in 5.7' instead of 18' for the previous algo, still some border glitches to fix though

trippy + technically impressive 3d graphics on the gba version of driv3r. Would love to know what sort of engine this is

RT @prathyvsh
This short article by @stevenstrogatz is a sweet intro to group theory: archive.is/ORYTt

RT @frankiezafe
realtime terrain generation + positioning on terrain via heightmap (top-left sprite: ball position = blue dot on map) - lighting is good thanks to previous post :)


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