Full real-time global illumination in this screenshot. It has two light bounces, sharp and rough reflections, AO, and emissive lighting. All is dynamic (everything can be changed or moved in real-time). Runs fine on a low-end dedicated GPU.
Second image has GI off for reference.
Is raymarching on the CPU dumb? Yea... but I had an absolute blast learning how to make this, and trying to push my PCs cores to their limit. Runs at 60+fps on my machine. It really is nuts how fast the job system and burst is.
Code is here if ya want it:
Shoulder exercises #b3D
"Archaeogaming: a methodological proposal for the studies of and in digital games" - @email@example.com
In ONE WEEK @firstname.lastname@example.org & @Kevo@twitter.com will be presenting their holographic handiwork in the #LookingGlass at @SausArtFestival@twitter.com at the Art Tech Pavilion. You won’t want to miss this one, so get your tickets now! https://www.sausalitoartfestival.org/tickets
these guidelines for making videogames more accessible could apply to all sorts of UI/UX design when you consider games as a subset of human-facing software
haha ... Linux Desktop apps in #VR #gnome add-on by #Collabora is pretty cool !
I will have to try it a bit to find a real use, and how to gain from that mode when doing VR or 3D work, but at least it's fun and usable and "it works !"(tm) here with not much trouble to install on SteamVR Vive
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