I'll also be idling in I/O Adventure as much as I can during the week. Stop by and say hi!
Gearing up for I/O today, check out this pinball game!
https://pinball.flutter.dev/
It's made in Flutter (and I believe Flame) - which I have high hopes for Flutter (or at least Dart) for game development.
I should've gotten the smaller deck so I didn't just install all the games and continue to not actually finish any.
I've been writing up documentation around how aspect ratio effects games on Android. Watching how much of a hard time the camera in Marvel Ultimate Alliance 3 (Switch) has keeping everyone on-screen feels like full vindication of this research 😆
"Almost no one understands perspective math, even in this relatively high budget game!"
Trying to explain why gamedevs love IMGUI to app devs:
"You see, games have to focus on performance above all else. Minimizing draw calls, laying memory out in cache friendly data structures, manually managing memory. But we also keep forgetting to implement the pause menu until the day before shipping..."
So, today's Vergecast is revealing just how far I have to go in the custom keyboard space... I really want to build another slim keyboard and another trackball mouse.
Someone should make a Mastodon web client using https://www.thelcars.com/ styles. In honour of the Federation.
Mobile game developer, roboticist, and developer advocate for Android (formerly Firebase). Opinions are my own. Also https://patrick.games/