GameDev on Rust is still pretty up in the air (unless you're rolling your own, just using it as a safer C that talks to C libs) but this is a pretty good outline of the major options for rendering right now (and which are active): https://wiki.alopex.li/AGuideToRustGraphicsLibraries2019
@aras ist there a technical white paper on the burst compiler that I could cute in my master thesis? So I only found the recorded talk but thats not enough for scientific stuff :/
Very cool tech though ;)
Really good and easy to follow introduction to color theory: http://jamie-wong.com/post/color/
My project of the last few months is almost done:
SPEAR - A C++/SPIR-V framework with only spirv.hpp as dependency! Check it out at the next Khronos MeetUp in Munich https://www.meetup.com/de-DE/Graphics-vision-compute-Munchen/events/248436298/ … #Vulkan #spirv #CPP
Writing a test for my HLSL optimizing converter (https://github.com/snake5/hlsloptconv), 3 APIs done, one to go. https://mastodon.gamedev.place/media/1IzP0eP9q3YuCJKMkGs
also what does "When the set is disturbed or push descriptors with a different descriptor set layout are set, all push descriptors become invalid" mean? i hope that the pushed descriptors are still valid after i change the pipeline layout for a new shader, otherwise this extension would be pointless, forcing me to record a different shader to a different commandbuffer.
Does someone know the cost of vkCmdPushDescriptorSetKHR compared to vkUpdateDescriptorSets for large number of sets? pusihing descriptors seems far less implementation effort (no need for pool allocations, state tracking etc) and the description says "in some cases can be more efficient than writing descriptors into descriptor sets." #vulkan
steam keys from the current humblebundle that i dont need:
please leave a comment if you activated a key so others know which ones are taken.
greetings from munich :)
A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. https://github.com/fenbf/AwesomePerfCpp
Shipped our game today! SpellForce 3! https://mastodon.gamedev.place/media/rCkxyPsW2u6-NOKfJaU
Designing a Modern Cross-Platform Graphics API https://www.gamasutra.com/blogs/EgorYusov/20171130/310274/Designing_a_Modern_CrossPlatform_Graphics_API.php
@aras sometimes when i login using two factor auth the language of the auth code form changes to something random like russian or asian. did anybody else notice that?
Interesting graphics topics from Quantic Dream coming up at GDC 2018 https://www.gamasutra.com/view/news/310582/Get_a_behindthescenes_look_at_Detroit_Become_Humans_tech_at_GDC_2018.php
Realtime Global Illumination, somehow there's something new ever year, but 2017 is quite interesting. First Deep Illumination, now we got a new analytical approach: https://www.youtube.com/watch?v=YTSlMwh-79M&feature=youtu.be
Engine Dev @ Remedy
Views are my own
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