Anyone have any references for implementing a file format for allowing user mods?
Random rants about games that do it poorly welcomed/encouraged.
Or, you know, games that do it well.
Does anyone have suggestions for a good comprehensive resource for rigidbody physics?
(Specifically collision resolution, RTCD is enough reference for collision detection.)
Ideally looking for books / web stuff, not existing implementations to reverse engineer.
Witness the power of this fully loaded cat tree. Mew. Mew. Mew
One insight from the book I found particularly interesting so far was on the interpretation of the output values of a neural network. It turns out to be useful to consider the outputs as parameterizing a probability distribution over the "true" output, eg Gaussian, beta, or Bernoulli/multinoulli (depending on the type of output data). Then, you can use maximum likelihood estimation to automatically generate an appropriate cost function for training the NN. Cool! 🤓
I've been reading this book: http://www.deeplearningbook.org (out of personal interest). It's fascinating how totally the field has changed in the last ten years. I took a college class on neural networks and machine learning in ~2007, and it turns out, back then we were just…doing it wrong in many ways. Today's methods are more systematic, better-founded, and often *simpler* to implement than what we did in that class. (Having much larger data sets and much more computing power helps a lot too.)
lol at this chunk of sidewalk that has doggy footprints embedded in the cement. irl environmental storytelling 😂 https://mastodon.gamedev.place/media/5RTVQ_4bhsUH6EXJO28
I've updated my list of graphics/game programming blogs. Added some new ones and cleaned up dead links. 188 awesome blogs and news sites to follow! https://gist.github.com/Reedbeta/dd800c6bda59c3351fbd3474acbea430
Here are the slides from the talk I gave over the weekend at Boston FIG Talks! https://docs.google.com/presentation/d/1npP3bkNxyJVGIqdczZxdUJaOx0bSbkknVood5yW7ek8/
🎶 carnitas are on the menu tonight 🎶 🐖🍖🌶🌮
C++ coders will have heard of unique_ptr and shared_ptr, but did you know about cat_ptr?
It has two states: awake and sleeping. When sleeping, it stays in one place, but when awake it random-walks over memory. An object cannot be moved or copied while the cat_ptr points to it.
Washington State Politics (sharing requested) Show more
Those Fuckers are at it again: http://app.leg.wa.gov/billsummary?BillNumber=1011&Year=2017
I've already sent my comment. Please boost and send your comments to the legislature if you're in WA. We need to kill this shit again.
2018, guh. (Why doesn't Mastodon have editing?)
HTC Vive Pro announced! 1440×1600 per eye, adjustable screen position to accommodate glasses, built-in headphones. No price announced yet but supposed to be available 1Q 2016. https://www.polygon.com/virtual-reality/2018/1/8/16863124/htc-vive-pro-price-release-date
Hey here's s thing: If you're making a rad videogame making tool but can't afford a website hmu and i can host it for you, plus give you a whatever.gamemaking.tools subdomain :)
Feel free to share this message!
by the way, I have nothing but love for those of you who work for megacorps. people gotta work to live and I don't hold you responsible for the overall direction and activities of your corporate overlords. I like to think you're all subverting your overlords over the long-term anyway. 😘
Ok, multi-toot rant (sorry) — I was thinking about violence in video games. It is a topic that comes up from time to time, and invariably, as someone making video games, you are asked for your opinion (or to justify your work.) So here is my opinion: 1/4
How to Write Your Own C++ Game Engine http://preshing.com/20171218/how-to-write-your-own-cpp-game-engine