Working with #Urho3D on a new editor incarnation. If you like working on #opensource projects - consider joining the dark side (of #Urho3D development). We have 🍪🍪🍪
users - rejoice! I came up with a (pretty limited but already useful) script for GDB which implements Visual Studio's
's Natvis format.
Some macro abuse for implementing finite state machines: https://gist.github.com/rokups/3cccf4b8830aad72f380a0b2c57e490f
Less than a week until Marie & I's first game launches for Windows & Mac!
Washed Up hits the spatial tidying and shape arranging part of the brain, the blockothamlus: https://store.steampowered.com/app/854830/Washed_Up/
1TB SSD installed. Me 98% space-in-use woes are in the past. 🎉🎊 On a side note: while reshuffling my disks I found out that one does not simply convert C: disk to spanned on existing install. Windows is "super-flexible". Will just fuse two SSDs to a single volume on Linux via lvm and install Windows to that. Won't be able to boot it on bare metal but VM is all I need anyway. ⚛️🚀
Minimal #Urho3D patch for extracting root motion from an animation (should anyone look for inspiration).
Will C# development in Visual Studio (not Code) be ever supported in #GodotEngine?
Quick poll: how do you answer the salary question during an interview: "how much are you looking to make?"
A) An actual number representing the average salary for the position and location
B) 10% higher than A
C) "I'm looking for competitive pay for the position and the area"
Given anchoring and the long term financial impact I'm leaning toward B, but I've seen a surprising amount of recommendations for C. I'm assuming B isn't detrimental when talking to reasonable employers.
Today nailed multiple inheritance support for #Urho3D .net wrapper. That required me somehow doing dynamic_cast<> from C#. Solution looked like this:
// Dragons be here
return reinterpret_cast<uintptr_t>(static_cast<Base*>(reinterpret_cast<Derived*>(1))) - 1;
Still reasonable amount of work left to do before wrapper starts being useful, but light at the end of the tunnel can now be seen! If you want #opensource game engine with upcoming .net support check out my work:
Game development! Discussions about game development and related fields, and/or by game developers and related professions.