Wow, thrilled that finally made one of these lists of games that can't wait to play!

I found this long video on cancel culture nuanced and informative, entertaining and well worth the watch.

A lot of the shapes in the achievement graphics are directly made from 3d models used in the game. This is how it looks in Unity.

Then I took it in its own direction based on the look of the in-game worn paper menu in Eye of the Temple.

The new silhouette-based art was first inspired by the beautiful Overland achievement art here.

I could see it being stored as gradients from start points to end points, and a shader displaying increasingly more of the gradient. However, if I'd want anti-aliasing at the same time, that would have to be stored separately. Not sure how to easily author something like that.

What's a convenient way to author and efficiently display (in a game) line drawings where the lines "grow out" as if they're magically being drawn while you watch it?

Have a good election day UK


If you're not sure who to vote for, watch this.


I don't know how to convert that to an average distance but I'd say it's about 35 cm? So that's from one star. A nearby lamp would have way more dense photons, not to speak of the sun. No bigger point here, just a fun little diversion. 6/6

We know there's a million photons in a volume that's 1cm x 1cm x 1 light second, which is about 0.01m x 0.01m x 300000000m = 30000 cubic meters. That's about 33 photons per cubic meter. A curious number because it's neither very small or large! 5/6

According to this page, which is also where I got the rate of emission from ( one square centimeter would get hit by one million photons per second. So what's the distance? Let's assume a uniform distribution. 4/6

This makes it hard to have any kind of intuition about what the density is - even the order of magnitude. Are they microns apart or kilometers? Of course, at one level it doesn't make sense to talk about this at all, given quantum shenanigans, but statistically it does. 3/6

On the one hand, we know any given surface, even a tiny human pupil of an eye, gets bombarded with these photons at a very high rate per second. But the speed of photons is also immense (the largest speed), so the distances don't have to be small just because they hit rapidly.2/6

I was wondering what the average distance is between photons from star. Let's say a sun-like star located 10 light years away, emitting a billion billion billion billion billion photons per second. 1/6

While it would be bad practice from a portfolio point of view, where the recurrent advise is to keep only the best and most representative of one's current abilities, I just think it's fun and interesting when personal websites allow digging through decades worth of projects.

I brushed up my website a bit and finally got my old 3d animations (that I made from I was 16 to 24) converted to mp4 so they can be embedded on the page. Many of them are short and looping and it seems that works now, on desktop at least, hurray!

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