I brushed up my website a bit and finally got my old 3d animations (that I made from I was 16 to 24) converted to mp4 so they can be embedded on the page. Many of them are short and looping and it seems that works now, on desktop at least, hurray!
I've been working on a new trailer again and I still wish such a forum or channel existed. Getting feedback from fellow lay people is valuable, but I've no idea where to get more technical feedback from people who have experience with making trailers.
@email@example.com Hi Kert! Is there a forum or similar where a newbies to trailer production can get constructive feedback on works in progress?
This is a through-provoking take on Untitled Goose Game. (I'm personally not much for the trend calling the tiniest of non-physical things for violence, but the idea comes through regardless.)
here's a honk take: https://www.rebind.io/ask-not-for-whom-the-goose-honks-3265/
In games that have audio cues signalling that something happened (like the cue in Zelda in this video), would that fall under Music, Effects, or something else in the audio volume menu? Some games have a UI category, but that doesn't seem exactly right. https://www.youtube.com/watch?v=9d3qCPcMgH4
@DevRelCallum@twitter.com @RawFury@twitter.com Working on @CubismVR@twitter.com : a minimal puzzle game in VR to challenge your spatial thinking.
Here's a gif of the demo I was showing on Quest at OC6, which also got reviewed on stage by Carmack!
Tiring: X is Y, not Z (arguing semantics).
Inspiring: Let's examine the interplay between Y and Z of X. In which ways are they intertwined and in which ways are they not?
Side note: That I can see a triumphant slight smirk in the few pixels of that face is super impressive!
Pixelart is a medium, not a style
Ok, fixed it with a Unity PostProcessor again. https://twitter.com/runevision/status/1173229280064614401
So extruded shapes in blender gets UV-mapped in a completely non-uniform way, and I had to write a Unity import PostProcessor in order to fix them up.
Image shows result: Uniform UVs despite highly varying segment lengths.
I like Blender, but it's so often I run into problems like this where the only solution is to make a copy of my object and apply 50 manual steps to it, which I'd have to do all over whenever I want to tweak the model. https://blender.stackexchange.com/questions/45342/uniform-density-of-bezier-segments
Indie developer, procedural generation enthusiast, programmer at Unity. Currently making http://eyeofthetemple.com
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