You know the feeling that it's a bit confusing to walk while being resized because you have to adjust the distance between your feet on the ground?

Yeah, it's even more confusing for spiders.

Working on the procedural animation logic for climbing over obstacles. It's really hard to avoid intersections entirely.

Not exactly what I had in mind but I guess I invented a flexibility exercise for spiders

This inevitably happens when you let procedural legs loose but I still don't like it

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Me: Just doing a little experiment with procedural animation again.

I've done this before, how hard can it be...?

I think of climate change like a patient with an infection in their finger that's been spreading. The panic used to be about saving their finger, then about saving their hand. By now that's too late; maybe even the whole arm as well. But we still got a shot at saving their life.

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Climate change is not a matter of a single "is it too late by now?" or not. It's a matter of how bad we allow it to get.

It's too late now to prevent it getting very bad, but there's still time to prevent it getting to even worse levels of bad, and that's very much worth doing.

^ Obviously not a jab at VR games as a medium - there truly is a wealth of different experiences that vary way more than this video would have you think. Rather, it's somewhat sad to see what extremely limited notion of what VR games can be Valve chooses to promote in that video.

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Welcome to ! We celebrate VR games where you can shoot bullets, arrows, grenades, hit people with swords, or even with your hands.

VR is incredible diverse, and there's something for everyone, no matter what kind of violence you're into!

youtube.com/watch?v=_wLSYVL3Mx

Don't know if Eye of the Temple will ever reach 500 Steam reviews (it's around half way now), but the ones that are there - and the new ones that tickle in now and then - continue to be a big joy for me to read! ❤️

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RT @eyeofthetemple@twitter.com

Thanks for the 🔥fantastic reception🔥 of our VR adventure EYE OF THE TEMPLE on Steam!

Check out the game and the reviews:
👉 bit.ly/EOTTsteam

If you played the game, it would be amazing if you'd leave a review too! ✍️🙏
Do you think we can reach ☆𝟱𝟬𝟬☆ one day? 🤔

🐦🔗: twitter.com/eyeofthetemple/sta

It’s also the name of the resulting company when Unity and ironSource has merged, presumably...

RT @runevision@twitter.com

What do you call it when you don't want to work for all the ad tech companies, so you join an up-and-coming idealistic game engine company instead to try to make a difference for game devs, only to find they end up becoming one of the most dirty ad tech companies of them all?

🐦🔗: twitter.com/runevision/status/

What do you call it when you don't want to work for all the ad tech companies, so you join an up-and-coming idealistic game engine company instead to try to make a difference for game devs, only to find they end up becoming one of the most dirty ad tech companies of them all?

I guess one concern is that due to not having a fan, the MacBook Air might throttle performance at the times where MacBook Pro would engage the fan? Possibly not so good for heavy 3D work?

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I'm beginning to wonder if a sensible alternative would be the 2022 13" MacBook Air, which is pretty similar in many respects. I'd have to settle for 24GB memory instead of 32GB and to not have an HDMI port after all. Performance of M2 vs M1 Pro is not hugely different. Hmm.

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Question which specs to cut down on if I choose 2021 14" MacBook Pro? I feel like I need at least double HDD and memory compared to my 8 years old one, so 2 TB / 32 GB? Whereas for the processor I'd think the cheapest option is plenty fast?

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