What are your favorite ways to be social over the net?
A few:
- Video-chat obviously
- Video-eating-dinner / video-having-drinks
- Board games: boardgamearena.com/ tabletopia.com
- Stream party games: jackboxgames.com/
- Movie night: netflixparty.com/

I'm in no way celebrating the virus or the death it causes. It's terrible!

I do however think that the large degree of shutdown of consumerism we're seeing may be quite a good thing overall.

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Terrible but thought provoking: There is a virus trolley heading down the tracks. You can change its course.

Do nothing, and the trolley and virus hits no one.

Pull the lever, and 5.000 die from the virus but 50.000 fewer people die from pollution.


"Put your trust in the invisible hand of the free market, and its invisible hand sanitizer."

RT @Surgeon_General@twitter.com

Americans: if you are sick with fever/cough/ flu symptoms, please don’t go to work!

Employers: PLEASE understand giving your employees flexibility and (paid) sick leave will save you money in the long run- it’s much cheaper than shutting down because everyone else gets sick!

🐦🔗: twitter.com/Surgeon_General/st

I'm finding that designing this final boss battle is truly testing my skills as a game developer and requiring me to apply everything I've learned throughout developing this game.

I'm sure there is SOME solution, but I can't wrap my head around what it might be right now.

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An alternative is using stencil buffers to fake the hole, like in this video: youtube.com/watch?v=AGJ_Pk28Un
But this technique doesn't support objects residing inside the hole at all.

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Shader problem time. I've been using a fake hole as described in this video: youtube.com/watch?v=cHhxs12ZfS
However, now I find I need my ball to be semi-transparent, and this technique doesn't work for that, since it relies on the ball being rendered before the surface the hole is in.

The rumors are true! A Short Hike is an excellent game for fans of exploration.
One tip: The pixelated effect can be hard on the eyes for some, but it can be decreased or turned off in the options, which also IMO makes the game look better.

I would have expected to see VR by now showing the player their own body in VR (not a virtual one) via pass-through cameras with depth sensors filtering the floor and everything else (apart from the body) away, but haven't heard of this being done yet?

@Steam@twitter.com Okay, it turns out I was in the Steam client beta. Once opting out of beta, the crashes don't happen anymore. Let's hope the issue is fixed before the beta is promoted to stable.

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Lots of @Steam@twitter.com games that were previously stable crash consistently on Mac after Steam client update on Jan 24. :( steamcommunity.com/discussions

I've been working on this deep underground room for @eyeofthetemple@twitter.com and I'm pretty happy with how the atmosphere turned out.

Wow, thrilled that @eyeofthetemple@twitter.com finally made one of these lists of games that @UploadVR@twitter.com can't wait to play!

I found this long video on cancel culture nuanced and informative, entertaining and well worth the watch. youtube.com/watch?v=OjMPJVmXxV

A lot of the shapes in the achievement graphics are directly made from 3d models used in the game. This is how it looks in Unity.

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Then I took it in its own direction based on the look of the in-game worn paper menu in Eye of the Temple.

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