It’s nice to see this still finding use all these years later.
Multi-parameter animation interpolation is one of these things you think is obvious and easy until you actually try implementing it. After hitting my head against barycentric triangularly shaped walls, I found @firstname.lastname@example.org 's excellent thesis. Read it: http://runevision.com/thesis/
I actually ended up spending a long time implementing this. Seeing a direct before/after comparison now, I'm happy I did! It's also kind of fun working on a game camera where cuts and untraditional camera angles are fine.
You can play Eye of the Temple with an avatar using @LIV@twitter.com. Unlike other games with LIV support, the game controls the camera in order to ensure good camera angles. See here what a difference it makes in this video featuring @SpazKoga@twitter.com.
I have no idea what value they bring by simply copying information from elsewhere but then not keep it up to date. I can create a Twitch account to be allowed to submit *suggestions* for edits that update and correct the info about my own game. But it's just more busywork.
I just found out http://www.igdb.com by @Twitch@twitter.com has unofficial presskits for tons of games, which:
- Are scraped from Steam or the official presskits?
- Are NOT kept up to date and can have text+images that's *years* outdated.
- Ranks higher on Google than the official ones.
Some things I found out:
🕗 Steam concurrent users peak at 6am - 8am Pacific Time. By 10am it's well after the peak.
🕗 This Game Discoverability newsletter concludes that the best window is between 6am and 10am (Pacific) and ideally *before* 8am.
I noticed a lot of games release around 8-10 am Pacific Time even when the developer is based in Europe, but haven't been able to find any explanation for why. Why release late afternoon / evening in one's local time (and for a large chunk of the customers too)? #gamedev
🔥 VR Streamers & Creators 🔥
Eye of the Temple launches October 14th on Steam!
Explore a treacherous temple, torch and whip in hand...
Want to stream at launch? DMs open, reply, or hit up Woovit:
Know a VR streamer who loves adventure? LMN below 👇
The amazing mixed reality footage in the trailer was done by @email@example.com and powered by @LIV@twitter.com. The launch trailer next month will have even more cool MR shots with them.
My VR adventure EYE OF THE TEMPLE hits Steam on October 14th!
Explore a vast and treacherous temple using your own body.
-🔊 check out the new trailer I've been working on
-💙 wishlist on steam
-🔁 every retweet so much appreciated!
The refund time is tied to info about the game's length so would be moot to attempt to exploit for the developer. And this approach is not tied to unpredictable metrics-based algorithms that rely on X amount of people having played the game, and which can also be manipulated.
So I'm sorry Game Developer, if your aim really was to put content front and center, the new design fails hard at that. It looks more like the priority was to highlight "please notice our new bold corporate visual design and who our parent company is!"
The red color that frames images makes it visually harder to see subtle color nuances in the images themselves, and just messes with color perception. not to mention that it clashes really badly with the content of some images.
Do you really need a big bar at the top of every page, in the prime position, just to tell the reader who your parent company is?
I welcome the name change but the new site design is horrendous, especially on mobile. The bright red color in the ever-present header and footer (and framing all images) completely takes attention away from the content and is frankly hard on the eyes. 🧵
From the EiC: Welcome to Game Developer!
If you have an eye for what makes a trailer work well, and are up for giving some feedback on some upcoming trailers for Eye of the Temple that I'm currently fine tuning, come join the discussion in the Discord server.
It's not perfect - you still need to find your way into the options menu - but good enough I think. There's some severe space constraints in these VR-friendly menus that limits the options a bit.
Indie developer, procedural generation enthusiast, programmer at Unity. Currently making http://eyeofthetemple.com
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