I'm in no way celebrating the virus or the death it causes. It's terrible!
I do however think that the large degree of shutdown of consumerism we're seeing may be quite a good thing overall.
Terrible but thought provoking: There is a virus trolley heading down the tracks. You can change its course.
Do nothing, and the trolley and virus hits no one.
Pull the lever, and 5.000 die from the virus but 50.000 fewer people die from pollution.
"Put your trust in the invisible hand of the free market, and its invisible hand sanitizer."
Americans: if you are sick with fever/cough/ flu symptoms, please don’t go to work!
Employers: PLEASE understand giving your employees flexibility and (paid) sick leave will save you money in the long run- it’s much cheaper than shutting down because everyone else gets sick!
Got it resolved! https://twitter.com/runevision/status/1228697736914067456
Don't need more suggestions for now. :)
I'm sure there is SOME solution, but I can't wrap my head around what it might be right now.
Shader problem time. I've been using a fake hole as described in this video: https://www.youtube.com/watch?v=cHhxs12ZfSQ
However, now I find I need my ball to be semi-transparent, and this technique doesn't work for that, since it relies on the ball being rendered before the surface the hole is in.
The rumors are true! A Short Hike is an excellent game for fans of exploration.
One tip: The pixelated effect can be hard on the eyes for some, but it can be decreased or turned off in the options, which also IMO makes the game look better.
@Steam@twitter.com Okay, it turns out I was in the Steam client beta. Once opting out of beta, the crashes don't happen anymore. Let's hope the issue is fixed before the beta is promoted to stable.
Lots of @Steam@twitter.com games that were previously stable crash consistently on Mac after Steam client update on Jan 24. :( https://steamcommunity.com/discussions/forum/2/1745643248321186727/
Wow, thrilled that @firstname.lastname@example.org finally made one of these lists of #VR games that @UploadVR@twitter.com can't wait to play!
I found this long video on cancel culture nuanced and informative, entertaining and well worth the watch. https://www.youtube.com/watch?v=OjMPJVmXxV8
A lot of the shapes in the achievement graphics are directly made from 3d models used in the game. This is how it looks in Unity.
Then I took it in its own direction based on the look of the in-game worn paper menu in Eye of the Temple.
The new silhouette-based art was first inspired by the beautiful Overland achievement art here. https://twitter.com/heatpenn/status/1187899037346721792
Indie developer, procedural generation enthusiast, programmer at Unity. Currently making http://eyeofthetemple.com
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