I've got another @torontogamejam@twitter.com game on the way to the app store too 😛

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🐟 Fishing Trip 🐠
(my 2022 TOJam game)
is now live on iOS! 📱🎣

apps.apple.com/us/app/fishing-

✨ Freeeee~~~! ✨

Tonight! because it takes a while to propagate and I want to share it tomorrow morning.

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Update: unpaired my Apple Watch and it's enjoying a simpler life in a drawer.

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It’s live! Meow meow eat runs much better on older devices now 😸

apps.apple.com/ca/app/meow-meo

RT @RyanThinker@twitter.com

Meow Meow Eat! update is on the way in the next week. Comes with a performance boost for older devices. It runs smoothly on an iPad Mini 2 from 2013, now!
apps.apple.com/bm/app/meow-meo

🐦🔗: twitter.com/RyanThinker/status

Got a really cool birthday present from my partners, a disassembled iPhone 4S! This was the one I got into iOS development with, and an incredible step forward in its day. Great phone. Going to hang on the wall above my desk.

High profile sexist tech workers should be blocked, not interacted with. Social media thrives on discourse. Don’t build their platform by arguing with them. Block em and live your life. Subtweet if you must 😏

Meow Meow Eat! update is on the way in the next week. Comes with a performance boost for older devices. It runs smoothly on an iPad Mini 2 from 2013, now!
apps.apple.com/bm/app/meow-meo

I have never explicitly enabled or tried to do any watchOS development, this stuff just happens all by itself.

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I don't recommend getting an Apple watch if you need xcode to do iPhone builds quickly. You'll be staring at this silly (unskippable) dialog all the time.

Everything is "opening up" way too damn fast and I'm getting freaked out.

For some reason, using a dynamic resolution causes the terrain to do this in a level that has loaded twice. I guess I should prepare a bug report?

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