Hearing some "FSR works a lot like MLAA" & while that may be a useful comparison, FSR is also asking that you definitely should not replace your MLAA pass (unlike DLSS, which works on aliased lower res images & only needs a denoising/AA pass on that lower res image if you have very noisy ray tracing etc). If you don't like TAA ghosting issues, FSR isn't automatically going to save you because you still need to run some AA on your internal image. https://gpuopen.com/fidelityfx-superresolution/#howitworks
40%+ (by hwsurvey numbers) of Steam's 120m active users are currently using nVidia 10 Series cards. That is a huge audience that nVidia need to sell new RTX upgrades to in the coming years to make RTX-only features make sense on PC (the same way GameWorks features used to be an acceptable target for most of your PC audience). I get not jumping on DLSS while RTX cards aren't smashing down the top of the hwsurvey, but if you're implementing TAA then you're very close to hooking up the DLSS dlls.
Mastodon server focused on game development and related topics.