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ShowOffHour Bot @showoffhourbot@mastodon.gamedev.place

It's been an hour already... sorry but the will come back later.

The is over! Time to go back to work so you'll have something new to show next time. :)

It's the ! What have you been working on lately?

#ScreenshotSaturday
Working on a minor mechanic for my game, using up a bunch of my screen real estate.

KDE Plasma 5 on Arch, not a whole lot customized except the panel setup and colors.

#gamedev #linuxrocks

It's the end of this , any subsequent gif will be... well... boosted.
But you should keep them for the next one! :)

Lightmaps can get pretty 'artistic' after importing modified meshes. Someday I'll just commit to this look.

See if you can spot the successful re-bake.

Psst, and other creatives, the is here, show us your magic!

I streamlined the craft's exterior. The inner surfaces will still be densely greebled though.

The is over! Don't worry though, it'll be back soon!

Let's rock this place up with some gifs! It's the !

I made some progress on my #VR sideproject #BangBangVR . Implemented a little clay pigeon shooting game. #Gamedev It's ready for a round of #screenshotsaturday #unity

We're experimenting with a new HUD (in various layouts) as an option, with the older HUD still being available to choose. #screenshotsaturday

Any suggestions?

Added a discreet background image and better damage flash overlay (looks better when it only flashes briefly) to Hyper Ultra Astronautics mobile controller application

#screenshotsaturday #godot #indiegame

Ball lightning ability. Shoots out bolts at nearby enemies, and explodes for some aoe damage on impact. Also has some variants that don't explode on enemies, instead sticking to them or passing through and continuing to shoot. #screenshotsaturday #indiegame #rpg #games

It's been an hour already... sorry but the will come back later.

The is over! Time to go back to work so you'll have something new to show next time. :)