I merged the largest pull request I ever made https://github.com/nical/lyon/pull/334 (hopefully the last time I embark in a two years long rewrite of a side project)
If you like to turn vector graphics into triangle meshes in rust, prepare for a big release soon.
New blog post about #gamedev, #rust and code hot-reloading:
Hot reloading is starting to pay its dividends in my #rust toy engine development. This weekend I implemented a very simple in-game tracing profiler and iteration went really smoothly! (Note: I'm borrowing some assets from NT for the sake of testing :-))
I wish this video had x10e3 views and likes. https://www.youtube.com/watch?v=kZRE7HIO3vk
I absolutely LOVE how Factorio devs regularly put out quality blog posts explaining very neat details of the development process under their game. Knowing such details makes me grow more affectionate to the game itself. I wish this were a habit for more games out there.
(This week's blog post: https://factorio.com/blog/post/fff-324)
You MUST play AI Dungeon 2, a text adventure game run by a neural net.
@nickwalton00 built it using @OpenAI's huge GPT-2-1.5B model, and it will respond reasonably to just about anything you try. Such as eating the moon.
New blog post about games, Rust and data hot-reloading https://silverweed.github.io/Rust_game_programming_hotloading/
Cool that we're reached the point in the pro critic vs influencer to social media post divide that ordinary people mentioning that the new Pokemon looks (technically) one of the weaker games on the Switch is rallied against. The same week that pop-in & framerate drops in the new Star Wars game are front & centre in quite a few pro reviews.
"These fans use technical terms but probably have no idea what they mean" isn't a great response from critics who are also not devs.
Btw Fancy Zones doesn't look particularly convenient right now: lacks almost any configuration, is-alas- not working together with altDrag, saving/switching layout is not that comfy and reopened windows sometimes end up all overlapped on the same zone. I guess it can only get better with future updates if anything.
Instant new favourite utility on Windows: https://stefansundin.github.io/altdrag/
I wonder if, when combined with FancyZones, it might almost make life as convenient as on Linux...
Seriously, Blizzard? https://twitter.com/Slasher/status/1181065339230130181
New tiny blog post, now that Clang 9 is out: "Clang Build Analyzer" https://aras-p.info/blog/2019/09/28/Clang-Build-Analyzer/
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