After 5 years in development...
My game EYE OF THE TEMPLE is out NOW on @Steam@twitter.com!
Doing any of the following would mean SO MUCH:
🔁 Retweet & share
🔥 Step into the adventure
✍️ Leave a review after playing (this really helps a lot!)
Check it out: https://bit.ly/EOTTsteam
Breakdown thread: https://realtimevfx.com/t/qbieshay-sketch-46-dragon-breath/18009/11
I helped get #Linux builds of this game off the ground (relatively light work thanks to OpenFL's existing support!). Closed Hands is a powerful and sometimes confronting piece of interactive fiction. I'm proud to have played a small role in its existence.
I am delighted to say that the director's cut of Closed Hands is now LIVE on Steam, for Windows, Mac and Linux!
to celebrate the launch we've knocked 10% off this week, please help us spread the word! <3
Our game jam project is out \o/ This has been keeping me busy for a while.
A Game Boy survival game where you choose what you'll do each day as you try to survive a lasting darkness full of monsters.
Download the ROM, or play in your browser here: https://eishiya.itch.io/dawn-will-come
Not a US developer, but I think it's an universal truth that software patents are just a mistake. https://twitter.com/cmuratori/status/1435870436248621058
My VR adventure EYE OF THE TEMPLE hits Steam on October 14th!
Explore a vast and treacherous temple using your own body.
-🔊 check out the new trailer I've been working on
-💙 wishlist on steam
-🔁 every retweet so much appreciated!
The most sane way I know to handle it is a simple Angle struct saving its result in either deg or rad with "as_radians" and "as_degrees" methods/functions/etc. You then just construct the struct with `Angle angle = deg(90)` or `Angle angle = rad(pi * 0.5)` and pass it around like that with no overhead.
Makes APIs a lot nicer and code less verbose (and occasionally faster!)
I wish all game engines used a strong type for Angle variables, rather than `float`.
Using a naked float means:
- you have to always append 'degrees' or 'radians' to the variable name
- you have to waste time every time you find an "angle" variable name that doesn't specify its units
- you sometimes end up doing more useless conversions, since you may find a function that accepts its angle in deg only but you already have one in radians, so both you and the function have to convert it.
A depressing but sadly accurate thought by cmuratori about the present/future of computing.
It's depressing to see how right and left only agree when they're both incredibly wrong on the subject at hand (green = voted in favour of #chatcontrol ).
It seems that there are only a couple of parties in the EU parliament that both a) understand technology even a little bit and b) give a crap about human rights.
The future looks bright I guess.
Well, this is disappointing. Removing the choice from your players altogether when an incredibly easy and obvious solution exists to the problem addressed (making the "disturbing scenes" opt-in rather than opt-out) is a very awkward move. Why make your game worse for many people when you could literally satisfy everyone with no effort?
It leaves a bitter taste, especially since I liked Superhot so much when I played it, best VR game I've tried yet probably.
Great thread. Unfortunately I know very well how working daily with terrible tools on a painfully slow software is really detrimental to productivity and morale.
The Casey refterm saga continues (and possibly ends?): https://www.youtube.com/watch?v=99dKzubvpKE
I kinda hope not, these videos are so satisfying to watch.
Chatcontrol: European Parliament approves mass surveillance of private communications –
It feels great to at last reveal what I've been working on in the past 2+ years :)
Really proud of being part of this!
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