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Here’s a project of mine I can show. It’s not about procgen, trees or fractals, but it is cool nontheless. It uses premature MPC to land a rocket softly. Written from scratch in C++, I use Raylib for graphics.

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This is the repo fro the porject. I will be spending more time on it since my contract has ended and I don't have a job anymore :P gitlab.com/D-T-6/tri-tree

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Since there’s a lot of new people trying out Mastodon, something to be cautious about: your DMs can be read by admins of your instance and the instance of the recipient, and when your toots cross an instance boundary, it’s possible for your private toots to get boosted. Some of the privacy guards in place on platforms you’ve used before don’t work the same here.

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i observe with great satisfaction that my mastodon timeline looks like my twitter timeline, almost better even

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Added a preview window! You'll get a rough idea of what is being displayed through the viewport of the GIF recorder.

Later when you can specifiy the render Rect this'll be useful for getting the composition you want :)

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I initially thought I'd do something "quick" "with colour". 😂

Fifteen minutes in and I only had the background colour done, so I gave in and spent over an hour on it.

Original
pixabay.com/photos/bird-flutte
#CuratorPrompts #CuratorPrompts25 #DigitalArt #krita #wacom

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RT @john_clayjohn@twitter.com

It doesn't look like much, but this is a custom sky shader running in the OpenGL3 backend in Godot 4.0. It won't be long before we have 3D objects in the scene too :)

🐦🔗: twitter.com/john_clayjohn/stat

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I hate .webp with a passion
just give me a transparent png please

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Trying to explain why gamedevs love IMGUI to app devs:
"You see, games have to focus on performance above all else. Minimizing draw calls, laying memory out in cache friendly data structures, manually managing memory. But we also keep forgetting to implement the pause menu until the day before shipping..."

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Added the finishing touches to the spreadsheet today, you'll stop hearing me going on about it.

The scroll now follows the cursor and I added a hex printing mode because it was only 7 extra bytes to implement.

wiki.xxiivv.com/site/nebu.html

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I've compared every line of my code and the tutorial code. I've had other people compare them. I've restarted my laptop 3 times. What part of the ritual have I missed to make the bug miraculously disappear..... Anybody...?

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A devlog with a workspace screenshot 

For my Final Fantasy 8 "clone", I've made some changes, so now I can:

- load in terrain/level scenes into the main scene
- switch between the loaded scenes to set one as "active"
- actually use git
- actually use kanban
- keep track of my dodos
- keep track of anywhere errors can happen

So now I have a basis for adding actual stuff to!

Here's a full screenshot of for your pleasure.

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Mastodon server focused on game development and related topics.