Does any one here have good references/articles about architecture/patterns in games?
Something like http://gameprogrammingpatterns.com/contents.html
There's lots about specific areas, like engine code/AI/graphics, but I'm interested in more general day to day stuff - like unit tests. Patterns to make regular old code less buggy, but still performant and relative to games....
Subtle ways you can make the default unity fps controller less awful:
Tons of food for thought in this analysis about the supposed "indieapocalypse". Great stuff in there.
@WelshPixie Hello! A person I know! 😄 Uh, as someone who joined like less than an hour ago is it a good idea to start again from .social? Or do you just make accounts everywhere?
Dev on TerraTech (Payload studios)
Indie on Cadence
Author of https://github.com/thefuntastic/Unity3d-Finite-State-Machine
Curator of experimental games parties at Super Friendship Arcade
Curious to see how this shakes out
Game dev (TerraTech, Cadence).
Experimental games curator
Game development! Discussions about game development and related fields, and/or by game developers and related professions.