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Luke Miller

If you were making an inclusive game set in a zero-g space station where everybody is hovering all the time, would you still include ramps accessible to wheelchairs on the doorways and platforms?

@upmultimedia I'd include things that looked awful similar, but their real purpose in freefall is to grab onto, possibly with an electromagnet...which might be attached to something massive, necessitating large surface area. Not sure if that's the sense of "skeuomorph" you mean...

@clayote @upmultimedia Building off of this, while no one would need to support their bodyweight, they still may have mobility issues, like being able to grab and pull/push off of walls and bars.

Wrist/waist/ankle tethers that connect to magnetized bars that can function as individual monorails, cushioning on walls, and differently colored/patterned/textured walls so that people don’t get disoriented may work.

@upmultimedia As a layperson, no expertise on space or accessibility, my first thought is "if you are floating, you aren't exclusively using the ground to get around, and those things are for accessibility in a world where we navigate via the ground." I'm guessing you would push off anything to shoot yourself one way or another? Not sure if that's a good guess on how moving in zero-g works, I am not a physicist. In that case some people might get some fantastic sci-fi tool to help them do that.

Maybe ramps and the like still exist in case the zero-g ever gets turned to regular gravity (who knows if someone will mess with the environmental controls)?

@upmultimedia stairs have sharp edges ramps don't. Yes you can blunt them but I can't imagine why you would something that could snag or puncture a spacesuit.
Also mag boots probably work better under a ramp

@upmultimedia however there would also be no stairs, there would be assistive rails and webbing everywhere, and so on - nothing to accommodate walking-as-walking, everything to accommodate all modalities of zero-g mobility. Which is how actual spacecraft are designed I think?

@upmultimedia i mean, when everyone is hovering, it could be flat anyway or why you need stairs?

@upmultimedia I vote no but weelchairs near the airlocks or Dockingstations could be a thing. The ships can bring persons to a place with gravity or hafe gravity so they need them. On a 0-g station they don't.

@upmultimedia And what would you do if you were making a game set in a zero-g inclusive space station?

@waffelhard I have some thoughts but I don't want to skew the results, so will post them after