The new #GodotEngine showreel is up! Or "are" actually, since there were so many submissions that we made two videos.
We'll use these funds to port the Godot editor to the web, implement WebRTC and further networking features, and 3D demos!
Godot 3.1 is RELEASED!
More than a year of work on new features and a ton of usability improvements, as well as several thousand bugs fixed. Enjoy!
We're now heading towards hiring a third full-timer with a lot of industry experience, to work on issues all around the engine. Help us reach that goal!
Finally updated my Tiled importer for #GodotEngine! godotengine.org/asset-library/…
Thanks to contributors now it has support for hexagonal tilemaps and object templates.
Also add a few extra features and general bugfixes.
I made a simple prototype this afternoon. We may use it to showcase Godot during RMLL. :) https://youtu.be/7oEn2wBTFUc
Adding a special comment to ignore the next warning of a given type. Just so it doesn't bother you when you're aware of it. #godotengine
Here are the results of the #godotjam! https://godotengine.org/article/results-godot-jam-june-2018
Over 100 #FOSS games to play, and the best-ranked ones are definitely worth checking out!
Trying a warnings list for GDScript #GodotEngine
Interesting talk about Xbox Live Creators program #BIGFestival2018
Here we are again. Seems like there's a lot of kids today #BIGFestival2018
GDScript completion refactor is coming along nicely. #godotengine
Trying a zero-code animated tile map in #GodotEngine. It's not the best usability, but it works just fine.
Just showing off a bit of typed GDScript #GodotEngine
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