So it finally happened: the Atom editor is being discontinued.
Following up with this feature from @reduzio@twitter.com, I've added to support to use % directly in GDScript, without needing the quotes, so you can use the shorthand syntax for unique nodes.
https://github.com/godotengine/godot/pull/61440
RT @reduzio@twitter.com
Okay, finally got around to implementing this PR, which aims to solve a common problem in Godot scene system.
Here's #GodotEngine 4.0 alpha 8!
Two weeks more of progress, including the merge of Text-to-Speech support! (Not used by the editor for now, but you can use it from the DisplayServer API.)
Also a lot of internal changes and bugfixing.
https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-8
Before anyone says I should add comments, the code in question does have a comment and it makes sense. It's just that I don't see how the code could be doing what the comment says.
#GodotEngine developer, GDScript mantainer.
Writer, musician, and programmer. Not necessarily in that order.