I have to say that the DualSense controller is quite interesting. The haptic feedback and adaptive trigger are pretty cool.
Almost there! Let’s help making this a reality!
24h left to a successful #Kickstarter! 🐷❤️💀
Did you know, that you can upgrade your pledges to a higher tier? And there are also some very special ones left. For example, you can honor someone by giving them a digital tombstone in the game!
Monumento Borba Gato em chamas
This is pretty cool. Especially since it's pretty much a portable PC so you're free to install other stuff besides Steam.
Introducing Steam Deck: powerful, portable PC gaming starting at $399. Designed by Valve, powered by Steam. Shipping December 2021.
The Switch XL looks great
Meet the newest entry to the #NintendoSwitch family! Nintendo Switch (OLED model) brings the versatility of the Nintendo Switch experience with a vibrant 7-inch OLED screen, a wide adjustable stand, and more. Nintendo Switch (OLED model) releases on 10/8.
I want to say that, all in all, it's still a new open source game engine released with a permissive license. It's good to have something like this available.
I also find it funny that they mention AAA and right after they say it could be embedded on cars/healthcare devices. Because sure, your Tesla computer can run AAA games.
That is... interesting
"Linux Foundation to Form New Open 3D Foundation" #o3de https://linuxfoundation.org/press-release/linux-foundation-to-form-new-open-3d-foundation/
TBH even on the web version it's hard to read the replies to a tweet, but at least you can see them.
One other thing: GDScript currently has no code optimization. That's probably the bigger issue with it. So if you're not careful you might be writing slower code than it should be.
A "loop-invariant code motion" would do wonders to some programs.
As I mentioned: CPU-intensive tasks might become an issue. That's why we'll focus on improving GDScript performance.
Currently, making a C++ module for those tasks is easy if you're already somewhat familiar with the language. https://twitter.com/JamesC01_/status/1410203893900918785
This, of course, doesn't mean that performance won't be improved. In fact, after Godot 4.0 is released, we're gonna focus on researching and implementing options to make GDScript faster.
So, unless you're doing CPU-intensive tasks, such as generating content on the fly, GDScript will most likely be enough for you, even in its current state.
#GodotEngine developer, GDScript mantainer.
Writer, musician, and programmer. Not necessarily in that order.
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