Finally updated my Tiled importer for #GodotEngine! godotengine.org/asset-library/…
Thanks to contributors now it has support for hexagonal tilemaps and object templates.
Also add a few extra features and general bugfixes.
I made a simple prototype this afternoon. We may use it to showcase Godot during RMLL. :) https://youtu.be/7oEn2wBTFUc
Adding a special comment to ignore the next warning of a given type. Just so it doesn't bother you when you're aware of it. #godotengine
Here are the results of the #godotjam! https://godotengine.org/article/results-godot-jam-june-2018
Over 100 #FOSS games to play, and the best-ranked ones are definitely worth checking out!
Trying a warnings list for GDScript #GodotEngine
Interesting talk about Xbox Live Creators program #BIGFestival2018
Here we are again. Seems like there's a lot of kids today #BIGFestival2018
GDScript completion refactor is coming along nicely. #godotengine
Trying a zero-code animated tile map in #GodotEngine. It's not the best usability, but it works just fine.
Just showing off a bit of typed GDScript #GodotEngine
I'm really digging the static typing in GDScript (at least now that I'm mostly done with it).
Code completion is getting quite better in #godotengine.
So @godotengine got 15K stars on GitHub. That's a bright sky!
When GDScript knows you might not be returning in some code path. #GodotEngine
Writer, musician, and programmer. Not necessarily in that order.
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