Following up: Every time you see a hard rule like this ("always" do something, "never" do something), don't take it literally, because that's not the point.
Instead, try to understand why this rule is being stated. Then you can tell when it's okay to break it.
That is good advice: Stop adding comments to your code.
@firstname.lastname@example.org Had a really good first impression. My fighting skills are still lacking the story seems to be deliberately confusing (like it gives you just pieces of a puzzle), so I don't understand a lot yet. Graphics and sound are great.
I'm enjoying and will play again next Wednesday. https://twitter.com/vnen/status/1379920670876790787
My latest #GodotEngine work was to add a test suite for the #GDScript implementation (thanks @Xrayez@twitter.com for porting to doctest). This should help ensure that regressions aren't re-introduced over time and make the language more and more stable.
More often than not, when I hear someone is being "cancelled", the status quo didn't really change and the person still has the same benefits as before.
I might have misstated this. I would agree that there is some groups of people going on witch hunts, which is not a good thing in general.
However, the "cancelling" itself doesn't really exist. Nobody gets "cancelled". That's the main point I'm trying to put up. https://twitter.com/vnen/status/1374685018405138435
Ah, it's just my test cases being too simplistic... That makes more sense.
#GodotEngine developer, GDScript mantainer.
Writer, musician, and programmer. Not necessarily in that order.
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