So it finally happened: the Atom editor is being discontinued.
Following up with this feature from @firstname.lastname@example.org, I've added to support to use % directly in GDScript, without needing the quotes, so you can use the shorthand syntax for unique nodes.
Okay, finally got around to implementing this PR, which aims to solve a common problem in Godot scene system.
Here's #GodotEngine 4.0 alpha 8!
Two weeks more of progress, including the merge of Text-to-Speech support! (Not used by the editor for now, but you can use it from the DisplayServer API.)
Also a lot of internal changes and bugfixing.
Before anyone says I should add comments, the code in question does have a comment and it makes sense. It's just that I don't see how the code could be doing what the comment says.
#GodotEngine developer, GDScript mantainer.
Writer, musician, and programmer. Not necessarily in that order.
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