After being postponed for 2 years, finally here to see this!

It’s a screening of The Two Towers but the soundtrack is performed by a live orchestra.

Estou aqui no ! Se alguém quiser encontrar pra bater papo (em especial sobre ) é só me chamar

All the years of development were just to add this feature to Godot 4.0

RT @LucyLavend@twitter.com

print_rich() has to be the best feature added to Godot 4.0 so far

🐦🔗: twitter.com/LucyLavend/status/

Traveling sure is nice, but it’s oh-so tiring 🥱

In 2018 I got to feel the waters of the Pacific Ocean. Today I dip my feet into the Mediterranean Sea. I wonder if I’ll be able to repeat this gesture in other places.

Had a great afternoon with @reduzio@twitter.com going up Tibidabo to see the city from up there.

Just arrived in Lisbon for my connection. I wasn’t able to sleep on the plane at all, will definitely be super tired today

One thing that sucks when traveling is waiting in the airport

Following up with this feature from @reduzio@twitter.com, I've added to support to use % directly in GDScript, without needing the quotes, so you can use the shorthand syntax for unique nodes.

github.com/godotengine/godot/p

RT @reduzio@twitter.com

Okay, finally got around to implementing this PR, which aims to solve a common problem in Godot scene system.

github.com/godotengine/godot/p

🐦🔗: twitter.com/reduzio/status/151

Here's 4.0 alpha 8!

Two weeks more of progress, including the merge of Text-to-Speech support! (Not used by the editor for now, but you can use it from the DisplayServer API.)

Also a lot of internal changes and bugfixing.
godotengine.org/article/dev-sn

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Mastodon server focused on game development and related topics.