I still need more stuff to put there but one thing at a time.

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If its just replacing something I can probably fix myself (if I can find the part to buy), but I have no idea what it could be.

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My left joycon is dead 😭
Does anyone know how to diagnose the issue? If it helps, I found it got warm if attached to the console.

It's not the battery because I swapped with the other joycon an tested it.

I was hoping to be productive today but I have no electricity for about 4 hours now 😣

In the topic of chairs, I always recommend a good office chair instead of a gaming chair. You'll get much better ergonomics (even if the look is more bland) and might be even cheaper.

Gamers Nexus did a good video about this: youtube.com/watch?v=9Yhc6mmdJC

“You will find me on the Mountain
Where the ground is welcome in the sky
There is paradise in the loneliness
But I'm counting on you coming by” 🎶

I find this incredibly fascinating

RT @SteveStuWill@twitter.com

This photo of the sun might not look too impressive... until you realize it was taken at night – not looking up but looking down, through the entire Earth, using neutrinos rather than light. Amazing! apod.nasa.gov/apod/ap980605.ht

🐦🔗: twitter.com/SteveStuWill/statu

Obrigado a todos que participaram desse primeiro , em especial aos palestrantes pelo tempo alocado pra compartilhar o conhecimento.

Espero ter outros eventos como esse no futuro! Vamos agitar a comunidade da no Brasil para criar esse conteúdo!

Estamos agora ao vivo com a apresentação do Cuca sobre Websockets e multiplayer com youtu.be/T1PFODmGwzM

Estamos ao vivo! Começamos em breve!

RT @vnen@twitter.com

E hoje! Primeiro ! Começaremos a live a partir das 15h nesse link: youtu.be/T1PFODmGwzM

Discord para discussões e dúvidas: discord.gg/P6yJGqtZyu

Meetup: meetup.com/GodotSP/events/2750

Informações sobre o conteúdo: georgemarques.dev/godot-online

🐦🔗: twitter.com/vnen/status/133812

That's big news! Welcome @mux213@twitter.com to the Godot dev team!

RT @godotengine@twitter.com

It is with great excitement that we announce that @godotengine@twitter.com is receiving support funded by a grant from @FBRealityLabs@twitter.com to further the development of Virtual Reality () features within !


🐦🔗: twitter.com/godotengine/status

None of this is likely to happen in Godot 4.0 (too much in our plate already). It is a project for future versions.

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One thing I forgot: compilation to C also requires a compiler for all platforms we export, which can get complicated.

We can request the user to have that setup (which is a hassle), embed some C compiler (if we can find a good one), or provide build tools like a Docker image.

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I heard something about LLVM?

It's one idea given by @TMM2K@twitter.com to replace the hand-written VM with LLVM, which would allow AOT compilation of everything. It's not clear if that would be easy to do, so we will still experiment and see the feasibility.

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