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Xenko 3.1 released!

It took some time to stabilize everything with the new Xenko packages, but we now feel confident enough to release Xenko 3.1!

Read all about this release: xenko.com/blog/release-xenko-3

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Join us on October 1st at 16pm CEST, to talk about the future of the game engine.

Look for the community-meeting channel in Stride's Discord server:
discord.com/invite/f6aerfE

07:00 Los Angeles
10:00 New York
16:00 Berlin
17:00 Moscow
19:30 Delhi
23:00 Tokyo

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Live in 60 minutes (9pm CET): The FUSE release party:

"An open source library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation."

youtu.be/4xDShgbKTsQ

#visualprogramming #fuse #vvvv #gpu #creativecoding #dotnet #stride #sdf

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FUSE release presentation on September 14th!

"FUSE is a library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

FUSE is built for use in #vvvv gamma and follows it’s ‘always runtime’ model allowing for fast design and programming work with no build or compile process in between you and your results."

thenodeinstitute.org/event/rel

#visualprogramming #creativecoding #gpu #programming #sdf #stride

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Remember VL.Fuse, the previously announced GPU tools library built for #vvvv on top of VL.Stride!?

The team recently released a first usable test version: nuget.org/packages/VL.Fuse

Want to join this revvvvolution? Insert your coins here: store.vvvv.org/products/fuse

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Thanks to @xenko the all-new #vvvv gamma now comes equipped with a full-fledged 3d engine!

Check out the release notes and divvvve right into the first tutorial: vvvv.org/blog/vvvv-gamma-2021.

#visualprogramming #dotnet #stride #creativecoding #3d

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"VRHAM! invites immersive artists worldwide to submit their artistic virtual, augmented and mixed reality projects.

Our international jury will select the winners of the VRHAMMY Award, which is endowed with 5,000 €."

Deadline: February 28
vrham.submittable.com/submit

#VR #AR #MR #creativecoding #gamedev #indiedev

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Compiling with to compile games on

This is a tutorial on how to compile your dev version of Stride for multiple Graphics platforms, Vulkan in particular, and then use the generated NuGet packa...

youtu.be/BoHEASoQvu8

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