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Xenko 3.1 released!

It took some time to stabilize everything with the new Xenko packages, but we now feel confident enough to release Xenko 3.1!

Read all about this release: xenko.com/blog/release-xenko-3

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Stride boosted

Save the date for our upcoming meetup. Streaming worldwide:

July 28th 8pm CET

There will be talk about an upcoming workshop, upcoming #NODE20 and #stride
vvvv.org/blog/5.-worldwide-vvv

#vvvv #visualprogramming #dotnet #creativecoding

Stride boosted

After dealing with uncertainties and long preparations, we are happy to announce: #NODE20 take place online and with limited seats on-site in Frankfurt from 02 until 08 October 2020! Explore our #festival now ➡ 20.nodeforum.org

Key visual by andand.xyz

Stride boosted
Stride boosted

C# beginner #11 | Mouse input

In this tutorial, we learn how to handle mouse input. We can check for various mouse events for every single button. We can also keep track of the scroll wheel delta so that we know how to rotate an object. We also learn about the mouse position and how we can use it to draw text following the mouse.

youtu.be/HuA80JIZ8hA

A tutorial by Jorn Theunissen

C# beginner #10 | Removing entities

In this tutorial, we learn how to add existing entities from the scene. Since entities can be added either through the scene object or as a child of an entity, we have to make sure that we use the right methods.

youtu.be/TzwGe4RzAb4

A tutorial by Jorn Theunissen

C# beginner #9 | Cloning entities

In this tutorial, we learn how to clone an existing entity and we learn various ways of adding an entity to the scene.

youtu.be/klcTyUDI1yg

A tutorial by Jorn Theunissen

C# beginner #8 | Delta time

In this tutorial, we learn what delta time is and how to access it in our scripts. We learn to rotate an entity and we create a little timer. We also learn that we can use a game profiler script to display the FPS on screen.

youtu.be/WMGY8JOqzeE

A tutorial by Jorn Theunissen

C# beginner #7 | Adding components

In this tutorial, we learn how to add components to an entity.

youtu.be/KGuBSRyRmVo

A tutorial by Jorn Theunissen

C# beginner #6 | Getting components

In this tutorial we learn how to get a component that is attached to an entity. We also learn how to remove those components again.

youtu.be/qRZG8qXkvDQ

A tutorial by Jorn Theunissen

C# beginner #5 | Properties

In this tutorial we learn all about public properties in scripts and how we can use them to get editor properties that we can adjust to our own desire. There are many property types available and this tutorial can't list all of them, but we will go through the most common ones and learn a couple of tricks on the side.

youtu.be/GPiWbfsG5F0

A tutorial by Jorn Theunissen

C# beginner #4 | Transform position

In this tutorial we learn how to access the Transform component and access an entities position. We also learn the difference between global and local position.

youtu.be/2N6NhijZuJk

A tutorial by Jorn Theunissen

Stride boosted
Stride boosted

Join us on May 9th from 9pm-10pm CEST, to talk about the future of the .

Look for the "community-meeting" channel in Stride's Discord server.
discord.gg/f6aerfE

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