Finally got my thought on _Heaven's Vault_ posted. I go on for a while. https://blog.zarfhome.com/2019/05/heavens-vault-design-ruminations.html
Registration for NarraScope closes tomorrow night. This is the IF conference I'm helping to organize in Boston. https://narrascope.org/pages/registration.html
Um. Apparently a symbol I invented was added to Unicode last June. (Sedna, 2BF2. https://www.unicode.org/charts/PDF/U2B00.pdf)
I replayed Prince of Persia (2008). It got me thinking whether that game's ending, which so many people talked about, has been followed up in the past ten years of game design. http://blog.zarfhome.com/2019/01/prince-of-persia-2008-legacy.html
Thoughts on my favorite IGF finalists for narrative: Obra Dinn, Seers Isle, Wandersong. http://blog.zarfhome.com/2019/01/2019-igf-nominees-my-favorites.html
Thoughts on IGF finalists that I had mixed reactions to: Unavowed, Genital Jousting, Hypnospace Outlaw. http://blog.zarfhome.com/2019/01/2019-igf-nominees-mixed-reactions.html
Comments on a few of the IGF finalists: A Case of Distrust, The Hex, Watch Me Jump, levedad. http://blog.zarfhome.com/2019/01/2019-igf-nominees-something-notable.html
I re-read _The Dark Is Rising_ and thought about game design. http://blog.zarfhome.com/2018/12/and-tomorrow-will-be-beyond-imagining.html
Let me tell you the good word about Cragne Manor: http://blog.zarfhome.com/2018/12/cragne-manor-is-available-to-play.html
Yeah, I had to write a quick blog post about this one: _System Syzygy_ by mdsteele. http://blog.zarfhome.com/2018/11/system-syzygy.html
Musings on what kind of game _Extrasolar_ was. (Still is, but it's shutting down at the end of the month.) http://blog.zarfhome.com/2018/11/four-years-ago-in-planetary-exploration.html
SFWA has announced a new Game Writing category for the Nebula Awards. http://blog.zarfhome.com/2018/11/a-nebula-award-category-for-game-writing.html
Just to have the words out there (US politics): http://blog.zarfhome.com/2018/11/vote-usa-2018-edition.html
Restless released in EctoComp: http://blog.zarfhome.com/2018/11/restless-released-in-ectocomp.html -- an Emily Short game built on SpiritAI's Character Engine. I built a bunch of the underlying engine logic for this style of menu-based game.
An interactive fiction guy. He/him.
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