Musings on what kind of game _Extrasolar_ was. (Still is, but it's shutting down at the end of the month.) blog.zarfhome.com/2018/11/four

Restless released in EctoComp: blog.zarfhome.com/2018/11/rest -- an Emily Short game built on SpiritAI's Character Engine. I built a bunch of the underlying engine logic for this style of menu-based game.

Recommendations? Basically I am a junkie for Carbon Based Lifeforms. Is that cool or does it make me a massive poser? I grew up on folk music, I have no idea.

There, I bought some stuff on bandcamp to support their "voting is important actually" fundraiser.

I have crossed the Rubinomicon and started replacing my script's instances of "##" and "##" with actual names that I just made up.

Best wishes to everybody now plummeting out of Telltale. And man... it's too soon to be sunny-side about this... but I hope this results in a dozen Oxenfrees and Firewatches sprouting over the next couple of years.

Sux about Telltale Games. I did not get into their new-model Walking Dead genre games (Sam&Max forever!) But they never wavered from their commitment to big narrative-centered games, and I appreciated that the industry had that.

How the heck am I supposed to remember that Subsurface Circular and Subserial Network aren't the same game

I am not in fact writing a new text parser engine in Python. It's just the easiest way to test what I'm writing is command-line input.

This is just the dev game engine, of course. It'll eventually export Python objects into either ObjC, JS, or C# source code, depending on how I feel a year from now.

Gah, the activation energy of going from "one hacky Python script in your working directory" to "gotta build a game engine in Python, how will I lay out the submodules"

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.