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Andrew Plotkin

Unity is now in the phase of “Oh, we can explain, it’s not as bad as it sounded at first."

What they do not grok is that even if *this* price hike isn’t so bad, developers are now terrified of *next year’s* price hike. Because the one thing we know about next year’s price hike is that it will *also* be retroactive.

How can a studio possibly budget for that?