mastodon.gamedev.place is one of the many independent Mastodon servers you can use to participate in the fediverse.
Mastodon server focused on game development and related topics.

Server stats:

5.6K
active users

#farmsim

1 post1 participant0 posts today
Continued thread

March 14, 2024 - Day 439 - NewPlay Review
Total NewPlays: 474

Game: Wylde Flowers

Platform: Steam
Released: Sep 21, 2022
Installed: Dec 17, 2023
Unplayed: 88d (2m26d)
Playtime: 51m

Wylde Flowers is a 2.5D farming and life sim with a touch of magic. Literally.

You play as Tara Wylde, a woman who, having spent her childhood in the town of Fairhaven and moved to "the city", is now returning home to look after her grandmother.

As you explore the town of Fairhaven after arriving at the dock, you'll find the only flag flying over the mayor's office is a pride flag, and you know this is a queer little game.

As you meet the fine folks of Fairhaven, more than one mystery starts to unfold, and one of these is the discovery that your grandmother is a witch... as are you.

I actually knew something about the game before I started it; I knew it was from a Melbourne-based dev team.

It's why I was a bit taken aback when the entire voice cast appears to be American. Not that there's anything wrong with that, it was just a little unexpected.

It was getting very late when I departed Fairhaven, and I'm looking forward to going back.

Wylde Flowers is:

4: Good

Having a hard time picturing the visual style for Emerald Woods' marketing material; I want a good pairing for the low-res in-game , but not sure if I want to play the safe route with /comic ala Harvest Moon. I guess it's a staple of the genre.

Started implementing a basic farm editor! For the farmer NPCs, I want to grant a piece of farmland next to their house so they can grow plants in it. Of course, they need to first dig it with a hoe before they can plant anything!😉

Continued thread

2) Would be to shorten the processing times, so that the processing is over before the player leaves the room, but to me, that would take out the whole planning aspect which for me, is a really big point of style games.
I mean, you don't even get to organise fields or furniture in this game, so taking away the scheduling management takes away an important part of the game.