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#featurecreep

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Feature creep:

- Ground textures and tree textures should have an alternative winter set.

- A third fall set with red leaves instead of green.

- The fall set should have fallen leaves on the grass textures.

- Fall grass texture should have a different footstep sound, and affect sneaking volume.

- The winter ground textures should give a stealth bonus...

- ...

It's only been like a whole effing month and a half since the moment I thought "let's quickly implement a streamlined function to aggregate by time" in the new version of the 'distantia' package, and the moment I got something workable barely resembling the original idea.

I've learned a lot about handling time in R in the process, but feature creep is a thing, and the package never really needed this one.

I guess I dug my own hole there!

#rstats
#development
#featurecreep

Day 1: I should try learning to make a videogame. How hard can a mid-90s style, 2D iso-RPG be? Should be easy even for me with zero experience.

Day 6: Well, it's definitely going to have to be in full 3D to allow characters to climb up walls and look or squeeze into windows. I'll also need to create a system to determine how far noise travels around corners and through closed doors, and how environmental noise sources like waterfalls or wind in the trees drowns out footsteps...