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#featurecreep

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Ramsay Dev Rants<p>"That's not scope creep, that's scope parkour."</p><p>via <span class="h-card" translate="no"><a href="https://chaos.social/@luap42" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>luap42</span></a></span> </p><p><a href="https://chaos.social/@luap42/114168548956109583" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">chaos.social/@luap42/114168548</span><span class="invisible">956109583</span></a></p><p><a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://mastodon.social/tags/programminghumor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programminghumor</span></a> <a href="https://mastodon.social/tags/scope" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scope</span></a> <a href="https://mastodon.social/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a> <a href="https://mastodon.social/tags/programmerhumor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programmerhumor</span></a> <a href="https://mastodon.social/tags/coding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>coding</span></a></p>
Manu Järvinen<p>Made something I should watch every night to remind myself now that we are in the PLANNING and PROTOTYPING phase of our project with some classmates.</p><p>Sooooo easy to get carried away with <a href="https://mastodon.art/tags/FeatureCreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FeatureCreep</span></a></p>
NXVRstudio < Unity Asset Sale<p>Me: ‘No more features.’ Unity: ‘But… what if we added just ONE more?’ And that’s how feature creep is born. <a href="https://mastodon.social/tags/Unity3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a></p>
Tyler Parker<p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/humor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>humor</span></a> <a href="https://mastodon.social/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a><br><a href="https://www.youtube.com/shorts/pYPu8fjj-fs" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/shorts/pYPu8fjj-fs</span><span class="invisible"></span></a></p>
NXVRstudio < Unity Asset Sale<p>Have you ever had to abandon a mechanic or feature because it was too ambitious? How did you handle that decision and what did you learn from it? <a href="https://mastodon.social/tags/Unity3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.social/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
NXVR Studio < Unity Asset Sale<p>What’s your strategy for balancing new features with bug fixes during late-stage development? <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="tag">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/scoping" class="mention hashtag" rel="tag">#<span>scoping</span></a> <a href="https://mastodon.gamedev.place/tags/featurecreep" class="mention hashtag" rel="tag">#<span>featurecreep</span></a></p>
NXVRstudio < Unity Asset Sale<p>What’s your strategy for balancing new features with bug fixes during late-stage development? <a href="https://mastodon.social/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.social/tags/scoping" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scoping</span></a> <a href="https://mastodon.social/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a></p>
Yora<p>Feature creep:</p><p>- Ground textures and tree textures should have an alternative winter set.</p><p>- A third fall set with red leaves instead of green.</p><p>- The fall set should have fallen leaves on the grass textures.</p><p>- Fall grass texture should have a different footstep sound, and affect sneaking volume.</p><p>- The winter ground textures should give a stealth bonus...</p><p>- ...</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/ProjectWasp" class="mention hashtag" rel="tag">#<span>ProjectWasp</span></a> <a href="https://mastodon.gamedev.place/tags/featurecreep" class="mention hashtag" rel="tag">#<span>featurecreep</span></a></p>
moozer<p>Fyi <a href="https://mastodon.social/tags/bornhack" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bornhack</span></a> speakers chair now have 10G build in should any speaker need it. <a href="https://mastodon.social/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a></p>
SpaceLifeForm<p><span class="h-card" translate="no"><a href="https://social.vivaldi.net/@thradams" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>thradams</span></a></span> </p><p>C is not broke, so no need to fix it.</p><p>C++ however is another story.</p><p><a href="https://infosec.exchange/tags/FeatureCreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FeatureCreep</span></a></p>
Y⃒̸̷̝̜̙ͥͥͥngmar<p>Uh oh, <a href="https://social.tchncs.de/tags/woodworking" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>woodworking</span></a> feature creep.</p><p>Didn't really think too much about how the adjustable height mechanism is going to work and some fancy scrap got produced.</p><p>Good thing I work with wood from the junk pile! :)</p><p><a href="https://social.tchncs.de/tags/DIY" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DIY</span></a> <a href="https://social.tchncs.de/tags/Fail" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fail</span></a> <a href="https://social.tchncs.de/tags/FeatureCreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FeatureCreep</span></a></p>
FredPlus10<p>Feature creep @ <a href="https://layer8.space/tags/Logitech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Logitech</span></a>: The software to customize my mouse settings can now also send my current text selection to <a href="https://layer8.space/tags/ChatGPT" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ChatGPT</span></a> to rephrase it. BUT WHYYY!?!?!?</p><p><a href="https://layer8.space/tags/AI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AI</span></a> <a href="https://layer8.space/tags/butwhy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>butwhy</span></a> <a href="https://layer8.space/tags/butwhytho" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>butwhytho</span></a> <a href="https://layer8.space/tags/FeatureCreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FeatureCreep</span></a></p>
Blas M. Benito<p>It's only been like a whole effing month and a half since the moment I thought "let's quickly implement a streamlined function to aggregate by time" in the new version of the 'distantia' package, and the moment I got something workable barely resembling the original idea. </p><p>I've learned a lot about handling time in R in the process, but feature creep is a thing, and the package never really needed this one. </p><p>I guess I dug my own hole there! </p><p><a href="https://fosstodon.org/tags/rstats" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rstats</span></a> <br><a href="https://fosstodon.org/tags/development" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>development</span></a> <br><a href="https://fosstodon.org/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a></p>
Yora<p>Day 1: I should try learning to make a videogame. How hard can a mid-90s style, 2D iso-RPG be? Should be easy even for me with zero experience.</p><p>Day 6: Well, it's definitely going to have to be in full 3D to allow characters to climb up walls and look or squeeze into windows. I'll also need to create a system to determine how far noise travels around corners and through closed doors, and how environmental noise sources like waterfalls or wind in the trees drowns out footsteps...</p><p><a href="https://dice.camp/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a></p>
Yora<p>And it's in those situations where daggers and unarmed combat suffer the smallest darkness penalties.</p><p><a href="https://dice.camp/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a></p>
bread haters (ignore pfp/name)<p>Just realized the devs of <a href="https://zeroes.ca/tags/Terraria" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Terraria</span></a> have been working on an update for over a year. I've watched this dance enough times to know what that means. <a href="https://zeroes.ca/tags/OnePointFive" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OnePointFive</span></a> <a href="https://zeroes.ca/tags/FeatureCreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FeatureCreep</span></a></p>
Chappington<p>This dev diary is a bit more personal, about the relationship between working on something you want to work on, feature creep, and mental wellbeing. Hope it comes across as meaningful and not just rambling.</p><p><a href="https://www.chappington.net/dev-2024-01.html#diary04" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">chappington.net/dev-2024-01.ht</span><span class="invisible">ml#diary04</span></a></p><p>Progress screenshots attached as well!</p><p><a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/adhd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adhd</span></a> <a href="https://peoplemaking.games/tags/mentalhealth" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mentalhealth</span></a> <a href="https://peoplemaking.games/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a> <a href="https://peoplemaking.games/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://peoplemaking.games/tags/ironvillage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ironvillage</span></a> <a href="https://peoplemaking.games/tags/citybuilder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>citybuilder</span></a> <a href="https://peoplemaking.games/tags/townbuilder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>townbuilder</span></a></p>
SpielmannSpiel<p>something something escalating something</p><p>re-post from Oct 22, 2022</p><p><a href="https://mastodon.online/tags/PEBI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PEBI</span></a> <a href="https://mastodon.online/tags/featurecreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>featurecreep</span></a> <a href="https://mastodon.online/tags/artist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>artist</span></a> <a href="https://mastodon.online/tags/tool" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tool</span></a> <a href="https://mastodon.online/tags/arttool" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arttool</span></a></p>
Cal Alaera :SpoonsOutlined:<p>New category of commission available: I'll tell you why your app doesn't need stories</p><p><a href="https://ko-fi.com/calalaera/commissions" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ko-fi.com/calalaera/commission</span><span class="invisible">s</span></a></p><p><a href="https://kind.social/tags/Stories" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Stories</span></a> <a href="https://kind.social/tags/FeatureCreep" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FeatureCreep</span></a> <a href="https://kind.social/tags/Dont" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dont</span></a> <a href="https://kind.social/tags/JustDont" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JustDont</span></a></p>
🧠<p>Did I say character progression? I meant implementing a <a href="https://mastodon.gamedev.place/tags/particle" class="mention hashtag" rel="tag">#<span>particle</span></a> system in <a href="https://mastodon.gamedev.place/tags/playdate" class="mention hashtag" rel="tag">#<span>playdate</span></a> <a href="https://mastodon.gamedev.place/tags/pulp" class="mention hashtag" rel="tag">#<span>pulp</span></a> of course! <br /><a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="tag">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/featurecreep" class="mention hashtag" rel="tag">#<span>featurecreep</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="tag">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a></p>