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#GPC2024

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Aras Pranckevičius<p>&quot;Pondering Orbs: The Rendering and Art Tools of COCOON&quot; <a href="https://www.youtube.com/watch?v=8kS17jt38XQ" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=8kS17jt38X</span><span class="invisible">Q</span></a> <a href="https://mastodon.gamedev.place/tags/GPC2024" class="mention hashtag" rel="tag">#<span>GPC2024</span></a></p>
Aras Pranckevičius<p>&quot;Mission: Importable - Ghost of Tsushima PC Postmortem&quot; is good. Iteresting to see that the very 1st step is getting debug markers correct, so you can look at frame structure in RenderDoc :renderdoc: (without RenderDoc large parts of PC gfx dev would fall sideways...). Would have not expected &quot;emulate PS API on D3D12&quot; to work as well as it did for them, good job! <a href="https://www.youtube.com/watch?v=tostM4-rK6o" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=tostM4-rK6</span><span class="invisible">o</span></a> <a href="https://mastodon.gamedev.place/tags/GPC2024" class="mention hashtag" rel="tag">#<span>GPC2024</span></a></p>
Aras Pranckevičius<p>&quot;Rendering Tiny Glades With Entirely Too Much Ray Marching&quot; by <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@h3r2tic" class="u-url mention">@<span>h3r2tic</span></a></span> is positively brilliant. <a href="https://www.youtube.com/watch?v=jusWW2pPnA0" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=jusWW2pPnA</span><span class="invisible">0</span></a> <a href="https://mastodon.gamedev.place/tags/GPC2024" class="mention hashtag" rel="tag">#<span>GPC2024</span></a> <a href="https://mastodon.gamedev.place/tags/tinyglade" class="mention hashtag" rel="tag">#<span>tinyglade</span></a></p>
Marco Bouterse<p>First edition of <a href="https://mastodon.gamedev.place/tags/GPC2024" class="mention hashtag" rel="tag">#<span>GPC2024</span></a> was a massive success! It was great to share our development experiences on <a href="https://mastodon.gamedev.place/tags/GhostofTsushima" class="mention hashtag" rel="tag">#<span>GhostofTsushima</span></a> with the graphics community. Thanks to everyone who made it happen!</p>
luckyxxl<p>Just arrived back home from <a href="https://mastodon.gamedev.place/tags/GPC2024" class="mention hashtag" rel="tag">#<span>GPC2024</span></a>. A big thanks to all organizers, speakers, attendees and staff for making it such a wonderful experience! I hope that I can be there again next year. <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@gpc" class="u-url mention">@<span>gpc</span></a></span></p>
WaitForPresent<p>Oh by the way... We just published our Vulkan backend. This is literally the thing that we ship Enshrouded on. It&#39;s not compilable on its own but it might be interesting for reference.<br /> <a href="https://github.com/keengames/vulkan_backend" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">github.com/keengames/vulkan_ba</span><span class="invisible">ckend</span></a><br />We released it as part of a vulkan talk that <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@jkoenen" class="u-url mention">@<span>jkoenen</span></a></span> and <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@luckyxxl" class="u-url mention">@<span>luckyxxl</span></a></span> were presenting at <a href="https://mastodon.gamedev.place/tags/GPC2024" class="mention hashtag" rel="tag">#<span>GPC2024</span></a> this week.</p>
WaitForPresent<p>It&#39;s been two days since we posted about our new postion forthe role of junior graphics programmer <a href="https://www.keengames.com/jobs/junior-graphics-programmer/5183724" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">keengames.com/jobs/junior-grap</span><span class="invisible">hics-programmer/5183724</span></a>. Honestly the response has been pretty overwhelming. Maybe because we also announced it at <a href="https://mastodon.gamedev.place/tags/GPC2024" class="mention hashtag" rel="tag">#<span>GPC2024</span></a> ?<br />I know junior positions are rare these days, that probably makes this even more worth sharing ;)</p>
GPUOpen<p>Tomorrow, <a href="https://mastodon.gamedev.place/tags/GPC2024" class="mention hashtag" rel="tag">#<span>GPC2024</span></a> starts! 🍾</p><p>To accompany our presentation on GPU Work Graphs, we&#39;ve released another sample 🧑‍💻</p><p>🔥 This sample is accompanied by a six-part tutorial series to make <a href="https://mastodon.gamedev.place/tags/workgraphs" class="mention hashtag" rel="tag">#<span>workgraphs</span></a> even more accessible! </p><p>Head on over: <a href="https://gpuopen.com/learn/work-graph-playground/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/work-graph-p</span><span class="invisible">layground/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs</span></a></p>