Making of Witcher 4 trailer by Platige Image. That energy and fight tension at mocup session is amazing! https://www.facebook.com/platigeimage/videos/630420083324140

Making of Witcher 4 trailer by Platige Image. That energy and fight tension at mocup session is amazing! https://www.facebook.com/platigeimage/videos/630420083324140
I'm excited to show my VR project "Returning... as..." at Indie Fest 2025 at the Enoch Pratt Library in Baltimore on June 7th
https://calendar.prattlibrary.org/event/indie_game_fest_2025
mocapr update on GitHub
The latest version of mocapr now supports importing .mot files from OpenCap.
Check out the release on GitHub: github.com/steenharsted...
#rstats #MoCap #OpenCap #biomechanics
Schönes und interessantes Interview mit Tom (Heinrich), falls ihr euch für Voiceover und Motion Capture interessiert.
https://youtu.be/YPinH3q_OJE?feature=shared
A series of tests using GVHMR in blender #b3d #animation #ai #mocap
As they should!
Video game actors call for better transparency around "disgusting" mocap work not disclosed in advance
It's been a good week for #ParticularReality!
Check the latest #DevLog if you want to see how the clip playback on skinned meshes was fixed! Featuring plenty of videos!
https://particularreality.substack.com/p/advanced-prototyping-week-19
#ParticularReality #screenshotsaturday
Motion clips playback on skinned meshes finally works properly... If you want to know more, #DevLog coming out later... follow @particular_reality !
You know when you fix that animation playback bug at 3AM, and record/playback a clip to self-highfive before turning off the #metaquest and going to bed?
https://www.youtube.com/watch?v=ucMZ2ZcULO4
#DevLog coming on Saturday!
The new #ParticularReality #DevLog is out, and it's a long one!
Make yourself comfortable and get your weekly dose of #VRdevelopment adventures. Bonus: videos featuring silly bugs.
https://particularreality.substack.com/p/advanced-prototyping-week-18
Programmer with no time or will to exercise? Start developing for VR, and you will be forced to stand up and move for debugging purposes!
https://www.youtube.com/watch?v=H9WJ_zWQIWo
#DevLog coming in the weekend :)
More #bodytracking with hand based #UI interaction in the new #ParticularReality #DevLog. Motion clips management, slicing and advanced playback options.
Check the #DevLog to learn more:
https://particularreality.substack.com/p/advanced-prototyping-week-17
The #bodytracking adventures of #ParticularReality continue, with a motion capture and playback system featuring a simple #VR #UI.
Check the #DevLog to learn more:
https://particularreality.substack.com/p/advanced-prototyping-week-16
'Prince of Persia: The Lost Crown makes neat use of mocap tech' by Bryant Francis https://www.gamedeveloper.com/art/prince-of-persia-the-lost-crown-makes-neat-use-of-mocap-tech
I’ve been tinkering with a new Blender add-on for using AI to generate audio, lip animation and body animation (no voice actors, no keyframes, no mocap).
I really want to develop and improve this idea further so we can deliver high-grade facial and body animation from pure text.
But I can't do that without your help! If this interests you, then please leave your e-mail address @ https://tally.so/r/mJzRJo.
I think this house is auditioning for a job in motion capture...
For those outside the #hololive rabbit hole, this is about as perfect in execution an example of a Hololive concert: https://holodex.net/watch/dsH4DXtSpqk (it's in Japanese, but click the icon to the left of the "YT" icon to get translations)
This whole thing was done with real people using real-time #mocap. The opening song would have been done live at time of broadcast, and though the duets would have been "pre-recorded", it was still real-time mocap; no computer-aided animation.