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#milkshape3d

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Doug Binks<p>Milkshape 3D came up in a question on Reddit, brought back memories of using it to help learn then writing an exporter plugin for our first Avoyd.</p><p>We made our character models in Blender but then exported to Milkshape 3D, tweaked them there and exported to Avoyd. Fun times!</p><p><a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="tag">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="tag">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Milkshape3D" class="mention hashtag" rel="tag">#<span>Milkshape3D</span></a></p>
Rao Dao Zao<p>New chonky mech! With two guns attached it&#39;s reached the dizzying heights of 810 triangles so I do need to fall on my sword, but otherwise the thicker legs make everything look much more solid and reliable. Which is good, because this mech is meant to be solid and reliable. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/milkshape3d" class="mention hashtag" rel="tag">#<span>milkshape3d</span></a></p>