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macabrett<p>I'm trying to make Cosmic Jam accessible in a few ways. One of those ways is allowing players to adjust colors for important objects in the environment that may be hard to spot when going full speed.</p><p>You'll be able to set these colors through RGB values with no real restrictions. That's right, I'm letting you ruin the nice little palette I've put together, because I understand not all eyes work like mine.</p><p><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/ScreenShotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenShotSaturday</span></a> <a href="https://mastodon.social/tags/IndieGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.social/tags/MonoGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MonoGame</span></a></p>
macabrett<p>One of the things I want in Cosmic Jam is fun/varied transitions when respawning. This isn't final by any means, but this is the proof of concept I started with. You can even speed up transitions with an accessibility option!</p><p><a href="https://mastodon.social/tags/ScreenShotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenShotSaturday</span></a> <a href="https://mastodon.social/tags/IndieGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.social/tags/MonoGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MonoGame</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Caroline Middlebrook<p>I&#39;ve spent several days deeply contemplating my choice of game engine in order to move forward with my <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> journey. In this video I dive deep into everything I considered and explain my final decision of which engine I feel will be right for me. <a href="https://youtu.be/wnWT_6qszsg" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/wnWT_6qszsg</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/gameengine" class="mention hashtag" rel="tag">#<span>gameengine</span></a> <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a> <a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="tag">#<span>unity</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="tag">#<span>godot</span></a></p>
Caroline Middlebrook<p>I have realised that to create games with <a href="https://mastodon.gamedev.place/tags/MonoGame" class="mention hashtag" rel="tag">#<span>MonoGame</span></a> you really do have to &quot;roll your own engine&quot;, or at least, use somebody else&#39;s. Do I want to be an engine developer? No, I don&#39;t, so what are my options? In this video I explain the crossroads that I feel I am at, and go through the options I&#39;m currently considering to continue moving forwards with my <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> journey. <a href="https://youtu.be/UoNyTX-ZQKQ" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/UoNyTX-ZQKQ</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/learntocode" class="mention hashtag" rel="tag">#<span>learntocode</span></a></p>
Caroline Middlebrook<p>Orbarella, my second game, is now finished (or at least finished enough to version it at 1.0) In this <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="tag">#<span>devlog</span></a> I show the last additions, discuss what was good and not so good about the project and how I&#39;m planning to approach the next one differently. <a href="https://youtu.be/P205zbQ_jqY" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/P205zbQ_jqY</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="tag">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/girlswhocode" class="mention hashtag" rel="tag">#<span>girlswhocode</span></a> <a href="https://mastodon.gamedev.place/tags/buildinpublic" class="mention hashtag" rel="tag">#<span>buildinpublic</span></a></p>
Caroline Middlebrook<p>I&#39;m trying to do something that feels like it should be almost trivial in <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a> - just fade in a texture. I&#39;ve tried manipulating the alpha channel on the colour in numerous ways, changing the blend state on the spritebatch and all I keep getting is weird whitewashing effects. Any ideas?</p>
Caroline Middlebrook<p>Lots more refactoring work in this <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="tag">#<span>devlog</span></a>. I&#39;ve separated out a Nightmare System, created a HUD class for the UI, reworked the JSON data so that I could create 3 distinct levels to the game, and finally allowed the player to win the game. <a href="https://youtu.be/AEYyfzUlEb8" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/AEYyfzUlEb8</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="tag">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a> <a href="https://mastodon.gamedev.place/tags/buildinpublic" class="mention hashtag" rel="tag">#<span>buildinpublic</span></a> <a href="https://mastodon.gamedev.place/tags/girlswhocode" class="mention hashtag" rel="tag">#<span>girlswhocode</span></a></p>
Caroline Middlebrook<p>I&#39;ve updated the executeable today. I&#39;ve fixed a lot of bugs, added more sound effects, changed the UI and there are now 3 playable levels in the game. The end is in sight! You can download on Itch if you&#39;d like to check it out: <a href="https://rheyan.itch.io/orbarella" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">rheyan.itch.io/orbarella</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="tag">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a></p>
Caroline Middlebrook<p>Another <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="tag">#<span>devlog</span></a> for my Calimoe <a href="https://mastodon.gamedev.place/tags/MonoGame" class="mention hashtag" rel="tag">#<span>MonoGame</span></a> library project. There&#39;s been a lot of refactoring work going on to get my basic sprites and other objects working consistently. I&#39;ve also added the ability to draw 2D primitives, some basic text effects and a game clock class. <a href="https://youtu.be/LaPlfHwduK0" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/LaPlfHwduK0</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/learntocode" class="mention hashtag" rel="tag">#<span>learntocode</span></a> <a href="https://mastodon.gamedev.place/tags/buildinpublic" class="mention hashtag" rel="tag">#<span>buildinpublic</span></a></p>
Caroline Middlebrook<p>I&#39;ve only been learning <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> for a few weeks and I&#39;m looking to connect with others on a similar path. If you&#39;re an <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> — especially a <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="tag">#<span>solodev</span></a> — say hi! Bonus if you use <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a>, post regular <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="tag">#<span>devlog</span></a> updates, <a href="https://mastodon.gamedev.place/tags/buildinpublic" class="mention hashtag" rel="tag">#<span>buildinpublic</span></a>, or a part of <a href="https://mastodon.gamedev.place/tags/WomenInTech" class="mention hashtag" rel="tag">#<span>WomenInTech</span></a> community 💜</p>
GalassieDev<p><a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a> release v3.8.3!<br /><a href="https://github.com/MonoGame/MonoGame/releases/tag/v3.8.3" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">github.com/MonoGame/MonoGame/r</span><span class="invisible">eleases/tag/v3.8.3</span></a></p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a></p>
Caroline Middlebrook<p>Still a few bugs to fix and some polish to add but I&#39;ve got a just about a complete little game at this point. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="tag">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/ScreenshotSaturday" class="mention hashtag" rel="tag">#<span>ScreenshotSaturday</span></a> <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a> <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="tag">#<span>opensource</span></a></p>
Caroline Middlebrook<p>In this <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="tag">#<span>devlog</span></a> I finally fixed that collision bug that I knew was lurking in there! I&#39;ve added a game clock and added a simple night to day cycle and some sound effects which is making the game feel more alive. <a href="https://youtu.be/j4MDoskgjSc" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/j4MDoskgjSc</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> indiedev <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a></p>
Caroline Middlebrook<p>The work in this update was a lot less to do with coding and a lot more to do with fiddling with the artwork and the level design to get the game to look right. As much as I&#39;d love to just focus on code, all this stuff is essential when creating games I guess! <a href="https://youtu.be/7a5iaS1HYQc" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/7a5iaS1HYQc</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="tag">#<span>devlog</span></a>, <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a>, <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a>, <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="tag">#<span>solodev</span></a>, <a href="https://mastodon.gamedev.place/tags/learntocode" class="mention hashtag" rel="tag">#<span>learntocode</span></a></p>
Caroline Middlebrook<p>I&#39;ve got a few new <a href="https://mastodon.gamedev.place/tags/devlogs" class="mention hashtag" rel="tag">#<span>devlogs</span></a> to post which I should have time for over the coming week, but in the meantime here&#39;s what my game is looking like atm. <a href="https://mastodon.gamedev.place/tags/beginnergamedev" class="mention hashtag" rel="tag">#<span>beginnergamedev</span></a>, <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a>, <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="tag">#<span>screenshotsaturday</span></a></p>
Caroline Middlebrook<p>In this <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="tag">#<span>devlog</span></a> I show the progress I&#39;ve made in the game, getting the nasty math bit out of the way and also working with JSON data to allow me to create the buildings more dynamically. <a href="https://youtu.be/E8hcF1G7gRA" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/E8hcF1G7gRA</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a>, <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a>, <a href="https://mastodon.gamedev.place/tags/learntocode" class="mention hashtag" rel="tag">#<span>learntocode</span></a></p>
Caroline Middlebrook<p>I&#39;ve started on my second practice project created in <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a>. This is the first <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="tag">#<span>devlog</span></a> video where I run through the basic concept and early artwork. <a href="https://mastodon.gamedev.place/tags/learntocode" class="mention hashtag" rel="tag">#<span>learntocode</span></a> <a href="https://mastodon.gamedev.place/tags/beginnergamedev" class="mention hashtag" rel="tag">#<span>beginnergamedev</span></a> <a href="https://youtu.be/ZBUBrVxPF_0" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/ZBUBrVxPF_0</span><span class="invisible"></span></a></p>
Caroline Middlebrook<p>Another <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="tag">#<span>devlog</span></a> for my first <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a> project. My first attempt at creating a pong game soon turned into a broken mess. I spent ages trying to fix it, and in the end I decided to just start over from scratch! <a href="https://www.youtube.com/watch?v=64HdFPZepC8" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=64HdFPZepC</span><span class="invisible">8</span></a></p>
Caroline Middlebrook<p>Taking a break from my pong game. Spent a bit of time fiddling with some artwork for a new <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a> project. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/beginnergamedev" class="mention hashtag" rel="tag">#<span>beginnergamedev</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="tag">#<span>pixelart</span></a></p>
Caroline Middlebrook<p>This <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="tag">#<span>devlog</span></a> was difficult to make! Everything I have tried to add to the game has just introduced bugs and now all I have is a broken mess of an unfinished game! <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/monogame" class="mention hashtag" rel="tag">#<span>monogame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedevfails" class="mention hashtag" rel="tag">#<span>gamedevfails</span></a> <a href="https://mastodon.gamedev.place/tags/beginnergamedev" class="mention hashtag" rel="tag">#<span>beginnergamedev</span></a> <a href="https://www.youtube.com/watch?v=ELb_kYx1bss" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=ELb_kYx1bs</span><span class="invisible">s</span></a></p>