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WinFuture.de<p>Ein neues <a href="https://mastodon.social/tags/Video" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Video</span></a> von <a href="https://mastodon.social/tags/Nvidia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nvidia</span></a> demonstriert die grafischen Möglichkeiten der <a href="https://mastodon.social/tags/GeForce" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GeForce</span></a> <a href="https://mastodon.social/tags/RTX5090" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RTX5090</span></a> und zeigt die Zukunft der Spielgrafik. Mit <a href="https://mastodon.social/tags/NeuralRendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NeuralRendering</span></a> werden fotorealistische Szenen in Echtzeit berechnet. <a href="https://winfuture.de/news,149607.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,149607.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
IT News<p>New AI model can hallucinate a game of 1993’s Doom in real time - Enlarge (credit: Aurich Lawson | Getty Images) </p><p>On Tuesday, res... - <a href="https://arstechnica.com/?p=2045767" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">arstechnica.com/?p=2045767</span><span class="invisible"></span></a> <a href="https://schleuss.online/tags/machinelearning" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>machinelearning</span></a> <a href="https://schleuss.online/tags/neuralrendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>neuralrendering</span></a> <a href="https://schleuss.online/tags/stablediffusion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>stablediffusion</span></a> <a href="https://schleuss.online/tags/googledeepmind" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>googledeepmind</span></a> <a href="https://schleuss.online/tags/googleresearch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>googleresearch</span></a> <a href="https://schleuss.online/tags/imagesynthesis" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>imagesynthesis</span></a> <a href="https://schleuss.online/tags/gamesynthesis" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamesynthesis</span></a> <a href="https://schleuss.online/tags/johncarmack" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>johncarmack</span></a> <a href="https://schleuss.online/tags/idsoftware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>idsoftware</span></a> <a href="https://schleuss.online/tags/johnromero" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>johnromero</span></a> <a href="https://schleuss.online/tags/biz" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>biz</span></a>⁢ <a href="https://schleuss.online/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://schleuss.online/tags/doom" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>doom</span></a> <a href="https://schleuss.online/tags/ai" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ai</span></a></p>
Chris Offner<p>Ray-Traced Pong is now available for Android:<br><a href="https://play.google.com/store/apps/details?id=com.ImmortalRay.PongRT" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">play.google.com/store/apps/det</span><span class="invisible">ails?id=com.ImmortalRay.PongRT</span></a></p><p>The app does neural rendering using a model trained specifically for this game. Model inputs are the (x, y) positions of the ball, paddle, and light positions, output is the per-object texture (256x256). The training data was created with Blender Cycles.</p><p>I look forward to the iOS release.</p><p><a href="https://sigmoid.social/tags/Android" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Android</span></a> <a href="https://sigmoid.social/tags/App" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>App</span></a> <a href="https://sigmoid.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://sigmoid.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://sigmoid.social/tags/NeuralRendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NeuralRendering</span></a> <a href="https://sigmoid.social/tags/MachineLearning" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MachineLearning</span></a> <a href="https://sigmoid.social/tags/DeepLearning" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DeepLearning</span></a> <a href="https://sigmoid.social/tags/Rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rendering</span></a> <a href="https://sigmoid.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://sigmoid.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a></p>