Andreas Grois<p>Today I had a quick look at compression speed of the various compression algorithms in <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="tag">#<span>UnrealEngine</span></a>. </p><p>In my use case, speed is more important than compression ratio, so I had COMPRESS_BiasSpeed set.</p><p>To little surprise, <a href="https://mastodon.gamedev.place/tags/gzip" class="mention hashtag" rel="tag">#<span>gzip</span></a> and <a href="https://mastodon.gamedev.place/tags/zlib" class="mention hashtag" rel="tag">#<span>zlib</span></a> took about the same time, and <a href="https://mastodon.gamedev.place/tags/lz4" class="mention hashtag" rel="tag">#<span>lz4</span></a> was a lot slower.</p><p>The big surprise was <a href="https://mastodon.gamedev.place/tags/Oodle" class="mention hashtag" rel="tag">#<span>Oodle</span></a>, which was faster than all others. By a lot.</p><p>So, if you are compressing data in your Unreal game at runtime, you might want to check if Oodle is an option for you.</p>