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#PureGauge

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Rie<p>Basic spell casting animations are now implemented in <a href="https://mastodon.gamedev.place/tags/PureGauge" class="mention hashtag" rel="tag">#<span>PureGauge</span></a>!</p><p>CW: violence against undead skeleton</p><p><a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="tag">#<span>Godot</span></a></p>
Rie<p>The time has come. I&#39;ve been holding off on this feature until the basics are solid, and I&#39;ve fixed so many boring bugs lately that I decided it&#39;s time.</p><p>Today I finally implemented spells in my game, <a href="https://mastodon.gamedev.place/tags/PureGauge" class="mention hashtag" rel="tag">#<span>PureGauge</span></a>! And also revamped the UI to handle inventory, spells, quests, and stats all in one menu.</p><p>Okay I lied I only implemented half of what&#39;s needed for spells, there&#39;s no casting animation yet - but spells targeting the player are functional at least!</p><p><a href="https://mastodon.gamedev.place/tags/ScreenshotSaturday" class="mention hashtag" rel="tag">#<span>ScreenshotSaturday</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="tag">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="tag">#<span>GodotEngine</span></a></p>
Rie<p>Just finished the whitebox prototype of the first part of the first dungeon for my game <a href="https://mastodon.gamedev.place/tags/PureGauge" class="mention hashtag" rel="tag">#<span>PureGauge</span></a>! If you are at <a href="https://mastodon.gamedev.place/tags/GodotCon" class="mention hashtag" rel="tag">#<span>GodotCon</span></a>, don&#39;t mind untextured environments, and would like to help me by playtesting it let me know!</p>