Rie<p>The time has come. I've been holding off on this feature until the basics are solid, and I've fixed so many boring bugs lately that I decided it's time.</p><p>Today I finally implemented spells in my game, <a href="https://mastodon.gamedev.place/tags/PureGauge" class="mention hashtag" rel="tag">#<span>PureGauge</span></a>! And also revamped the UI to handle inventory, spells, quests, and stats all in one menu.</p><p>Okay I lied I only implemented half of what's needed for spells, there's no casting animation yet - but spells targeting the player are functional at least!</p><p><a href="https://mastodon.gamedev.place/tags/ScreenshotSaturday" class="mention hashtag" rel="tag">#<span>ScreenshotSaturday</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="tag">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="tag">#<span>GodotEngine</span></a></p>