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Jeffy 🏳️‍⚧️🏳️‍🌈🇺🇦 ❤️🇱🇺<p>I'm looking for some suggestions on where to get started with drawing Core Graphics-like (or similar) primitives onto 3D objects (like SceneKit objects?) -- like painted a filled shape onto a spherical surface.</p><p>Any help would be appreciated.</p><p><a href="https://sfba.social/tags/macos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>macos</span></a> <a href="https://sfba.social/tags/ios" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ios</span></a> <a href="https://sfba.social/tags/CoreGraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CoreGraphics</span></a> <a href="https://sfba.social/tags/SceneKit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SceneKit</span></a> <a href="https://sfba.social/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a></p>
Godspeed You! Brick Emperor<p>So apparently <a href="https://mastodon.social/tags/Lego" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lego</span></a> bricks have different colours in them, which is big if true, but I got it working in the <a href="https://mastodon.social/tags/SceneKit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SceneKit</span></a> renderer just on the off chance. And printed parts are also working too</p>
deeje<p>Here’s a look at <a href="https://mastodon.social/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> on Apple platforms. Some thoughts:</p><p>The <a href="https://mastodon.social/tags/SceneKit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SceneKit</span></a>/#VisionOS cell is empty because, well, it aint real 3D.</p><p>I *really* want to get tappr.tv content running inside <a href="https://mastodon.social/tags/RealityKit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RealityKit</span></a> (think 3D UI dance editor). For that to happen, I either need CustomMaterial or next-gen <a href="https://mastodon.social/tags/ShaderGraphMaterial" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ShaderGraphMaterial</span></a>.</p><p>(With ContinuityCamera, I can imagine all kinds of uses for RealityKit on <a href="https://mastodon.social/tags/tvOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tvOS</span></a>.)</p><p>Ultimately, this is me making peace with my code base for the next few years :-)</p>
ccoremapd<p>Does anyone ever use SceneKit or SpriteKit on their games before? And how’s the experience?<br />I’m thinking about trying to learn about SceneKit for my Swift Student Challenge ideas.<br /><a href="https://mastodon.gamedev.place/tags/swift" class="mention hashtag" rel="tag">#<span>swift</span></a> <a href="https://mastodon.gamedev.place/tags/scenekit" class="mention hashtag" rel="tag">#<span>scenekit</span></a> <a href="https://mastodon.gamedev.place/tags/spritekit" class="mention hashtag" rel="tag">#<span>spritekit</span></a></p>
Phil Letourneau<p>When using a <a href="https://mastodon.social/tags/SceneKit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SceneKit</span></a> Area light type, I can see the rectangular light in the scene, at least the side emitting light. Is there a way to hide the light entirely, but keep the lighting effects on the geometry in the scene? <a href="https://mastodon.social/tags/Swift" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Swift</span></a></p>
John Passfield<p>I’m finishing off the Area 51 game for Retro Arcade while I wait for Brainiversity to launch. <a href="https://mastodon.gamedev.place/tags/Swift" class="mention hashtag" rel="tag">#<span>Swift</span></a> <a href="https://mastodon.gamedev.place/tags/SceneKit" class="mention hashtag" rel="tag">#<span>SceneKit</span></a> <a href="https://mastodon.gamedev.place/tags/SwiftUI" class="mention hashtag" rel="tag">#<span>SwiftUI</span></a></p>
John Passfield<p>Searching for SceneKit examples yields so few results compared to Unity, so I tried asking AI and man, it works (mostly). I am getting examples of how to use SceneKit functions that I wasn’t aware of or didn’t know how to use. Anyway, new 3D game is progressing well! <a href="https://mastodon.gamedev.place/tags/SceneKit" class="mention hashtag" rel="tag">#<span>SceneKit</span></a> <a href="https://mastodon.gamedev.place/tags/Swift" class="mention hashtag" rel="tag">#<span>Swift</span></a></p>
John Passfield<p>I am posting short developer WIP videos of upcoming Retro Arcade games to TikTok because TikTok lets me make video content fast! I finally got the desert town into the new mini-game. <a href="https://mastodon.gamedev.place/tags/swiftUI" class="mention hashtag" rel="tag">#<span>swiftUI</span></a> <a href="https://mastodon.gamedev.place/tags/SceneKit" class="mention hashtag" rel="tag">#<span>SceneKit</span></a> <a href="https://mastodon.gamedev.place/tags/Swift" class="mention hashtag" rel="tag">#<span>Swift</span></a></p>
John Passfield<p>Added banking to the new game. Next up are weapons! <a href="https://mastodon.gamedev.place/tags/SceneKit" class="mention hashtag" rel="tag">#<span>SceneKit</span></a> <a href="https://mastodon.gamedev.place/tags/Swift" class="mention hashtag" rel="tag">#<span>Swift</span></a> <a href="https://mastodon.gamedev.place/tags/SwiftUI" class="mention hashtag" rel="tag">#<span>SwiftUI</span></a> <a href="https://mastodon.gamedev.place/tags/AppleWatch" class="mention hashtag" rel="tag">#<span>AppleWatch</span></a></p>
John Passfield<p>My new game is built with <a href="https://mastodon.gamedev.place/tags/SwiftUI" class="mention hashtag" rel="tag">#<span>SwiftUI</span></a> and <a href="https://mastodon.gamedev.place/tags/SceneKit" class="mention hashtag" rel="tag">#<span>SceneKit</span></a>. Getting touch controls with SCNScene inside a SceneView isn&#39;t as straight forward as it is with SKScene inside a SpriteView. With SKScene I use touchesBegan() and touchesMoved(). I wanted to use the same code across all the games, so created a SpriteKitHUD class that is SKScene with just touch methods, then stacked that on top of the 3D scene... feels a bit of a hack, but it works.</p>
John Passfield<p>Trying a ‘Desert Strike’ camera angle for the new game but the jet may be too small on the Watch. I need to play around with it some more. <a href="https://mastodon.gamedev.place/tags/AppleWatch" class="mention hashtag" rel="tag">#<span>AppleWatch</span></a> <a href="https://mastodon.gamedev.place/tags/SwiftUI" class="mention hashtag" rel="tag">#<span>SwiftUI</span></a> <a href="https://mastodon.gamedev.place/tags/SceneKit" class="mention hashtag" rel="tag">#<span>SceneKit</span></a></p>
John Passfield<p>Okay, I’m going to try adding a 3D game next to Retro Arcade - here’s a test I did. I’m thinking less city and more Area 51 desert with gameplay inspired by Time Pilot 😀<a href="https://mastodon.gamedev.place/tags/applewatch" class="mention hashtag" rel="tag">#<span>applewatch</span></a> <a href="https://mastodon.gamedev.place/tags/iosgame" class="mention hashtag" rel="tag">#<span>iosgame</span></a> <a href="https://mastodon.gamedev.place/tags/swiftui" class="mention hashtag" rel="tag">#<span>swiftui</span></a> <a href="https://mastodon.gamedev.place/tags/scenekit" class="mention hashtag" rel="tag">#<span>scenekit</span></a></p>