Happy (barely) #screenshotsaturday! Here's a side-by-side of level concept art (left) and current state of building it in-game (right)!
#pixelart #Straycloud
Happy (barely) #screenshotsaturday! Here's a side-by-side of level concept art (left) and current state of building it in-game (right)!
#pixelart #Straycloud
Keen viewers will notice that this update is SLIGHTLY different to yesterday's! More room building today, jokes aside. Dailies keep me honest, but sometimes I feel like I'm posting the same thing over and over again
#pixelart #animation #gamedev #Straycloud
WIP: More room layout.
I did a concept design for this area before building the tilemap, and it's been really beneficial in highlighting how much more flexibility I've been wanting in my level design (and I still want more)
#pixelart #animation #gamedev #Straycloud
More WIP: Ocean animations are varied enough now where I’ve got enough to handle different water-meets-shore scenarios!
#indiegamedev #pixelart #animation #Straycloud
Extremely WIP room build. Experimenting with an animated tileset refactor for the waves to make them more configurable
#animation #pixelart #gamedev #Straycloud
I'll stop posting rain videos soon, promise.
Now with SOUND
And controller parameters updated to allow for greater variation in amount of rain
️
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️ More rain! Now that I’m satisfied with the method of doing this, I built a controller for the rain that only creates it within the camera view (with a lil buffer). Also made the darkened sky layer into a tileset. TL;DR: Looks rainier, is more efficient
#pixelart #animation #gamedev #Straycloud
Happy rainy #screenshotsaturday, everyone
#pixelart #gamedev #animation #Straycloud
Had a first go at rain! Areas where it’s raining will have a darker palette than this generally, but all told I think this is working pretty well
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Here's the animation cycle I've been working on implemented in the falling platform object in game!
#gamedev #animation #pixelart #Straycloud
Respawn animation added! (And some real weirdness discovered in my player re-creation code
to be dealt with soon.)
#pixelart #animation #gamedev #Straycloud
Still struggling to find the time this week, but here's another #wip
shot of some new #Straycloud environment art for #screenshotsaturday!
#pixelart #gamedev
HUD refactor update! I gave the object the ability to switch sprites conditionally, so I've added creation sprites to the spirit gauge (top left)
#indiegame #Straycloud
I’m refactoring the
health/spirit/element system to more easily allow HUD animations to be added. The HUD is an area that I’ve been meaning to get to for a while, and it’s sorely in need of some love. Anyway, here’s a buggy in-progress shot of where it’s at (keep an eye on the gauges at top left)
#indiegame #gamedev #Straycloud
Further expansion of the map! This snapshot covers the area present in the game so far
#pixelart #indiegamedev #Straycloud
Much the same this week! A bit of work-in-progress on the map
#Straycloud #gamedev #pixelart
Hey folks, it’s been a while! We are still looking for a publishing partner, so admin is taking up most of the time I have to work on the game, but I’ve begun reworking the map as a fun change of pace!
#indiegamedev #pixelart #gamedev #Straycloud
As we move into the next phase of development, I'm reflecting on how far we've come! Here's a fun before and after
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Hey all, #Straycloud is heads down atm as we get ready for the next phase, but stick around! Weekly updates will resume soon. Thanks for following along!
#indiegame #indiedev #games #indiegamedeveloper