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#b3b

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Kiui Studio<p>The render results</p><p><a href="https://mastodon.social/tags/b3b" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3b</span></a> <a href="https://mastodon.social/tags/b3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3</span></a> <a href="https://mastodon.social/tags/blenderender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blenderender</span></a> <a href="https://mastodon.social/tags/blendercommunity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blendercommunity</span></a> <a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/%E3%83%96%E3%83%AC%E3%83%B3%E3%83%80%E3%83%BC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ブレンダー</span></a> <a href="https://mastodon.social/tags/3d%E3%82%A2%E3%83%BC%E3%83%88" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dアート</span></a> <a href="https://mastodon.social/tags/3%EF%BD%84%E3%82%A2%E3%83%BC%E3%83%88" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dアート</span></a> <a href="https://mastodon.social/tags/3d%E3%83%A2%E3%83%87%E3%83%AA%E3%83%B3%E3%82%B0" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dモデリング</span></a> <a href="https://mastodon.social/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://mastodon.social/tags/artist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>artist</span></a> <a href="https://mastodon.social/tags/game" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>game</span></a> <a href="https://mastodon.social/tags/render3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>render3d</span></a> <a href="https://mastodon.social/tags/rendering3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering3d</span></a> <a href="https://mastodon.social/tags/gamingislife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamingislife</span></a> <a href="https://mastodon.social/tags/3dwork" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dwork</span></a> <a href="https://mastodon.social/tags/3dlearning" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dlearning</span></a> <a href="https://mastodon.social/tags/3dstudio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dstudio</span></a> <a href="https://mastodon.social/tags/study3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>study3d</span></a> <a href="https://mastodon.social/tags/modeling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>modeling</span></a> <a href="https://mastodon.social/tags/3dmodel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dmodel</span></a> <a href="https://mastodon.social/tags/3dmodeling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dmodeling</span></a></p>
Kao Félix<p>I wanted something to quickly get things from <br><span class="h-card" translate="no"><a href="https://mastodon.social/@ambientcg" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>ambientcg</span></a></span> into Blender and this add-on is really neat. Just need to find the material you want in the site, copy its id and it's a one click node setup from there, really handy!<br><a href="https://mastodon.online/tags/b3b" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3b</span></a> <a href="https://mastodon.online/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.online/tags/materials" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>materials</span></a> <a href="https://mastodon.online/tags/textures" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textures</span></a></p><p><a href="https://extensions.blender.org/add-ons/ambientcg-material-importer" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">extensions.blender.org/add-ons</span><span class="invisible">/ambientcg-material-importer</span></a></p>
Kao Félix<p>A very quick and dirty low poly sword I made the other day. Modelled roughly over the reference pic and then used it as a stencil texture to paint over. A handy technique that I learned from the free CG Boost tutorial <a href="https://www.cgboost.com/courses/free-blender-beginners-course" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">cgboost.com/courses/free-blend</span><span class="invisible">er-beginners-course</span></a></p><p><a href="https://mastodon.online/tags/b3b" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3b</span></a> <a href="https://mastodon.online/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.online/tags/lowpoly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lowpoly</span></a></p>
「 0x̩̥̩̥̩̥̩0v1 」<p>Hey <a href="https://infosec.exchange/tags/b3b" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3b</span></a> <a href="https://infosec.exchange/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://infosec.exchange/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> if anybody is able to support a complete newb I would really appreciate it!!</p><p>I'm trying to build a .gltf file from a PLY point cloud. <br>I've imported my PLT as Vert using <a href="https://github.com/TombstoneTumbleweedArt/import-ply-as-verts" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/TombstoneTumbleweed</span><span class="invisible">Art/import-ply-as-verts</span></a>. My import had no color attributes so I added those myself (image1).<br>I've converted them to points objects using geo nodes, I can now see them as rendered objects (image2).<br>I set a material for this in my geonodes. In shading I set Attribute with my Data Colour Attribute, with an Emission node to the output. (image3/4)<br>I have followed most of this guide to do this: <a href="https://www.youtube.com/watch?v=kwpj7ZUtnac" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=kwpj7ZUtna</span><span class="invisible">c</span></a></p><p>From here I can see my model in cycles render. </p><p>I now wish to export this model to GLTF. This is where I'm struggling. When exporting to GLTF Embedded I get nothing :(.<br>Whenever I export, I only see the default cube and not the pointcloud</p>
「 0x̩̥̩̥̩̥̩0v1 」<p>Hi <a href="https://infosec.exchange/tags/b3b" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3b</span></a> <a href="https://infosec.exchange/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://infosec.exchange/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> if anybody is able to support a complete newb I would really appreciate it!!</p><p>I'm trying to build a .gltf file from a PLY point cloud. </p><p>I've imported my PLT as Vert using <a href="https://github.com/TombstoneTumbleweedArt/import-ply-as-verts" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/TombstoneTumbleweed</span><span class="invisible">Art/import-ply-as-verts</span></a>. My import had no color attributes so I added those myself (image1). </p><p>I've converted them to points objects using geo nodes, I can now see them as rendered objects (image2). </p><p>I set a material for this in my geonodes. In shading I set Attribute with my Data Colour Attribute, with an Emission node to the output. (image3/4) </p><p>I have followed most of this guide to do this: <a href="https://www.youtube.com/watch?v=kwpj7ZUtnac" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=kwpj7ZUtna</span><span class="invisible">c</span></a></p><p>From here I can see my model in cycles render. </p><p>I now wish to export this model to GLTF. This is where I'm struggling. When exporting to GLTF Embedded I get nothing :(. </p><p>I'm a complete b3d newb, would appreciate any assistance.</p>
PixelArtM<p>An assignment for a blender course I&#39;m taking<br /><a href="https://mastodon.gamedev.place/tags/b3b" class="mention hashtag" rel="tag">#<span>b3b</span></a> <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="tag">#<span>blender</span></a></p>