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#FluidNinja

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Andras Ketzer<p>Water on Landscapes - FluidNinja LIVE 2.0 Features explained in 7 minutes, on YouTube: <a href="https://youtu.be/O57K5Aog7Hs" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/O57K5Aog7Hs</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="tag">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="tag">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="tag">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/fluidninja" class="mention hashtag" rel="tag">#<span>fluidninja</span></a></p>
Andras Ketzer<p>Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080</p><p><a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="tag">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="tag">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="tag">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/fluidninja" class="mention hashtag" rel="tag">#<span>fluidninja</span></a></p>
Andras Ketzer<p>Water filling Gaps in Unreal Engine: a long term goal has been achieved by introducing Mass and elevation-averaging. Mid-video: noisy rock-elevation is getting smoothed as water floods the the creek-bed --- NinjaLIVE 2.0 pre-alpha<br /><a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="tag">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="tag">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="tag">#<span>realtimevfx</span></a> <a href="https://mastodon.gamedev.place/tags/fluidninja" class="mention hashtag" rel="tag">#<span>fluidninja</span></a></p>
Andras Ketzer<p>Driving 3D volumes with 2D fluidsim as heightmap<br /><a href="https://mastodon.gamedev.place/tags/fluidninja" class="mention hashtag" rel="tag">#<span>fluidninja</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="tag">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/ue5" class="mention hashtag" rel="tag">#<span>ue5</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="tag">#<span>realtimevfx</span></a></p>
Andras Ketzer<p>Using 2D fluidsim as cross-section to define 3D volumes<br /><a href="https://mastodon.gamedev.place/tags/fluidninja" class="mention hashtag" rel="tag">#<span>fluidninja</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="tag">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/ue5" class="mention hashtag" rel="tag">#<span>ue5</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="tag">#<span>realtimevfx</span></a></p>
Andras Ketzer<p>Fire and water tests - NinjaLive 1.6<br /><a href="https://mastodon.gamedev.place/tags/fluidninja" class="mention hashtag" rel="tag">#<span>fluidninja</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="tag">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/ue5" class="mention hashtag" rel="tag">#<span>ue5</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="tag">#<span>realtimevfx</span></a></p>
Andras Ketzer<p>Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage<br /><a href="https://mastodon.gamedev.place/tags/fluidninja" class="mention hashtag" rel="tag">#<span>fluidninja</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="tag">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/ue5" class="mention hashtag" rel="tag">#<span>ue5</span></a> <a href="https://mastodon.gamedev.place/tags/realtimevfx" class="mention hashtag" rel="tag">#<span>realtimevfx</span></a></p>