Business of games: 11 biggest funding rounds, partnerships, and trends from the last week
1. Space Ape vets launch Offroad Games..... (more)
https://businessofgames.icartic.com/p/top-11-game-industry-investments-f59
Business of games: 11 biggest funding rounds, partnerships, and trends from the last week
1. Space Ape vets launch Offroad Games..... (more)
https://businessofgames.icartic.com/p/top-11-game-industry-investments-f59
A #Pathfinder2e conversion of my older #Pokemon #MagicItems, with some #Mienfoo #gloves & a #Mienshao fighting #fan to keep you limber and well rested!
My #DnD #Pokemon #MagicItem of the Day, with a #fusion of #Groudon, Sunny #Castform, #Lurantis, and #Sunflora for a #magnifyingglass to cut with the sun!
[S] I had an inconvenient flash of inspiration while we were in the bathroom. I think I can clearly define what "Phallusitude" is, and thus why Split-Fiction has it more than Duke Nukem 3D!
Okay! Phallusitude is: An intense form of very toxic bonding over the needlessly violent abuse/bullying of others.
Necessary factors are: It must take itself seriously; The abusers must be in a position of power over their victim, where they have options other than abuse.
[P] I was becoming more convinced of this before I saw science backing it up... I'm convinced that, objectively, cis-straight men have a huge deficit when it comes to empathy. And it is specifically cis-straight men, too. Phallusitude is far less of a factor with gay men, it mostly omly exists only in 'straight gays' who're trying to pass as cis-straight males, so it's probably a cultural thing? Still, culture or not, it exists and it isn't for me.
#psychology #gamedev #gamedesign
-16
[P] I mean, consider Guild Wars 2 and driving a mother—who was a long-term victim of abuse—to suicide by killing her kids and anusing her more when she begged for help. That was Pure Phallusitude. Because what does phallusitude require the absence of to exist? It's the e word, you know the one, the one that Elon Musk says is a sin. Empathy! Empathy is inherently incompatible with phallusitude, which means I'm incompatible with phallusitude.
#psychology #gamedev #gamedesign
-15
[P] I can see that it's this phallusitufe, with cis-straight male intent is what ruined games for me. I've been doing this project with my partner where they've been experiencing the era of videogames from 1990 (before that was too raw for them) to 2006, and they're the one pointing it out! It's actually retreading old ground that gave me the perspective to see. And it's given me a valuable fresh perspective on modern gaming and what I enjoy.
#psychology #gamedev #gamedesign
-14
[P] The omnipresent ubiquity of pervasive phallusitude in modern gaming is a big reason why I'm not a fan of it. I stick to indies now, moonlighting with AAs when that second A doesn't come too dangerously close to inviting a third. The absurd degrees of phallusitude have only grown over time as cis-straight male intent and will took over the industry. Before the rise to AAA and becoming mainstream, gaming was more enjoyable. I'm seeing that now.
#psychology #gamedev #gamedesign
-13
[P] It'd be incorrect to say that DN3D didn't have noteworthy degrees of phallusitude, but the graphic nature of what hapens in Split Fiction combined with how seriously the game takes itself (its humour is kind of a smokescreen, SF's narrative does take itself far too seriously)? Split-Fiction comes across as more cis-straight male with two women than Duke Nukem 3D did. And that's... something, I guess? It's an achievement! A really bad one!
#psychology #gamedev #gamedesign
-12
[P] I mean, even the first Dino Crisis allowed one to do a pacifist run! I know this because I did it! And... it's bizarre, but somehow even Duke Nukem 3D had less phallusitude than Split Fiction. It sounds like this hurts my point unless you actually think about it. Duke was ridiculous, dumb, an obvious joke, and atill lacked the graphic fidelity of the head-stabbing phallusitude in Split Fiction. Split Fiction takes it VERY seriously, it isn't poking fun.
#psychology #gamedev #gamedesign
-11
[P] I thought AA was generally safe, but there's a point of crossing where it becomes too endangered by phallusitude to be worth the bother. Thanks to Thorn clueing me in, I'm going to be more wary. It's just annoying, because games didn't used to have this as a constant worry. PC gaming before the rise of AAA in 2006. Unless we want to say that Myst, the Journeyman Project, King's Quest, or Thief had strong phallusitude, but that's silly.
#psychology #gamedev #gamedesign
-10
[P] If a game is honest about what it is? I can ignore it. Still, that degree of cis-straight male phallusitude in Split Fiction feels like a deceit. It's disingenuous and distinctly uncool. It's using women to push a cis-straight male wet fantasy. "This is what my ideal woman is like! She has phallusitude!" Eh. No thanks. It gives an otherwise promising game a neckbearded incel quality. It's just a little bit 4chan and it's tricky to explain why.
#psychology #gamedev #gamedesign
-9
[P] If you're reading fiction by anyone other than a cis-straight male, that degree of phallusitude won't be present. I see this a lot. I mean, even if murder exists as a last resort? You don't use a giant phallus to cause the most pain and suffering possible, it's inhumane. This is why Monster Hunter games are for those of a cis-straight male mindset, it has that phallusitude, it's very "Ah yes, men." so it's expected. It's honest about what it is.
#psychology #gamedev #gamedesign
-8
[P] I almost bought Split Fiction, too! I would've been so upset. So, what's my problem? There's a scene where the two women drive huge phallus-coded swords into the head of a construct, having it screech in pain and die. I don't know how much fiction you read, but that symbolism is VERY cis-straight male. I only see it there because that degree of phallusitude just doesn't work for anyone less... male in that particularly toxic way. I'm sure of this.
#psychology #gamedev #gamedesign
-7
[P] Thorn, one of my headmates who has the smilodon's share of gut instincts, warned me. "Yes, it's promising, but there's something about the level of fidelity and thr marketing that's setting off red flags for me. Watch a longplay, ya nerd, don't get hurt." So I did! And Thorn was 100 per cent correct because there it was, cis-straight male phallusitude of a higher order in a game featuring women. Yeah, that's a really nasty manipulation.
#psychology #gamedev #gamedesign
-6
[P] The thing about all this is that I already know to avoid AAA(A) games, the phallusitude is just so strong there. The problem is AA games and where they sit. For examplw? Subnautica: Below Zero has a zero quotient of phallusitude, making it an outlier for an AA game; Whereas Split Fiction crosses the line into that AAA-level of phallusitude that makes the game uncomfortable for me. But Split Fiction is sly because it uses women, it almost fooled me.
#psychology #gamedev #gamedesign
-5
[P] But it's this phallusitude where it's such a cis-straight guy thing. To the point where, yes, even gay fellahs will have that "Ah, rught. Men..." thought creep into their head, thinking specifically of cis-straight dudes. The problem is is that the number of As a game has directly correlates to phallusitude. Monster Hunter: Wilds with its limping, crying beasfs, Assassin's Creed: Shadows with its dismembering and decapitations. Very phallusitude.
#psychology #gamedev #gamedesign
-4
[P] It's more that there's a... critical mass of phallusitude. A game will either shy away from this or lean into it depending on their audience, because when you hit that point it becomes toxic, unpalatable, and maybe a bit uncomfortable. At that point "Ah yes, men..." drifts into the periphery of anyone who isn't hard masculine-coded. And this happens to more feminine males too, I've seen it in the gay community. It's kinda hard to articulate??
#psychology #gamedev #gamedesign
-3
[P] There are fundamentally male aesthetics in psychology—and the phallus is one of them. The sword or the gun, and injecting something into the body of another person. This is undeniably something that masculine-coded minds really enjoy. There's a reason that Devil May Cry and Call of Duty were designed knowing that it'd be guys looking at these games. It ien't that women won't play games with phalluses, that's dumb, and not at all what I'm saying...
#psychology #gamedev #gamedesign
-2
[P] I've been thinking of something my partner said, lately. It turns out that the more I look into this, the more true it is in an Absolute sense. As in, this has transcended from being a gut feeling into a fact. The closer you get to AAA in gamedev, the higher the chance that the project will be arbitrarily male lead, even if there's a woman serving as the figurehead. This can be measured in the style of the game. Split Fiction set me on this path.
#psychology #gamedev #gamedesign
-1