mastodon.gamedev.place is one of the many independent Mastodon servers you can use to participate in the fediverse.
Mastodon server focused on game development and related topics.

Server stats:

5.6K
active users

#mcclim

3 posts3 participants0 posts today

#lispyGopherClimate tomorrow (000UTC Wednesdays, also know as Tuesday Night In The Americas)

- Notes from writing my first ever #languageParser #lisp #commonLisp for my #mcclim Chinese Chess application
- More Chinese Chess facts
- Quick #HowTo on the ACM Primary Article #LaTeX template (since #ELS2025 submissions were extended to Sunday)
- Past European Lisp Symposia conference proceedings

- if you would be another great lisp/history guest, please do volunteer this or any week

#itch #itch_io #gamedev #devlog #commonLisp #programming
Getting back into that game dev saddle.

Demo successfully shows that *this* *was easy* *for everyone*.

#McCLIM #gui #unicode character world adventure for a
> (unget:unsy '(smiling cat))
😸
"😸"
|#x1F638|
#\GRINNING_CAT_FACE_WITH_SMILING_EYES

lispy-gopher-show.itch.io/lisp

I became tired while writing the codes so it's a story told through pictures and a video clip of #emacs.

Encourage me to write it up later. lispy-gopher-show.itch.io/lisp

Working on new demos.

This one is WRONG way to approach animations, the point of this test is to illustrate, that drawing is thread-safe. All threads compete here to access a shared resource so things tend to get slow.

The correct way to do that is to hook updates into the event queue, and there's a demo for that too :-)

Hurray, all regressions from the thread-safety branch solved. What is left to do is to clean up test code and add it as concurrent drawing examples.

The attached video is much smoother on the computer display, it is just the video recording frame rate spoils the effect. Each moving element runs from a separate thread.