Vlad Erium<p>That moment when you are also a designer and want not only get the maximum from your light stage system but also want to have a pseudo-OLAT sequence looks nicer.<br />The single light is too weak, and you can't take random lighting orientation because a system has limited resolution (light count).<br />At the same time, a transition between loops also have matter. Switching for a lower angle in front lights looks ugly... back - sexy :)</p><p>Now, can config this sequence in a real system...<br /><a href="https://mastodon.gamedev.place/tags/olat" class="mention hashtag" rel="tag">#<span>olat</span></a> <a href="https://mastodon.gamedev.place/tags/3dscanning" class="mention hashtag" rel="tag">#<span>3dscanning</span></a></p>