jalict<p>Anyone who has experience with parsing Unity (build) logs with Promtail+Loki?</p><p>How terrible is it?</p><p>It mostly comes down to most logs being ~500MB maybe 2x. And getting any useful labels out of it -- I have a few targetted things I would be curious about.</p><p>But I have no clue how efficient Promtail is at parsing such things and pushing it around.</p><p><a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="tag">#<span>unity</span></a> <a href="https://mastodon.gamedev.place/tags/cicd" class="mention hashtag" rel="tag">#<span>cicd</span></a> <a href="https://mastodon.gamedev.place/tags/promtail" class="mention hashtag" rel="tag">#<span>promtail</span></a> <a href="https://mastodon.gamedev.place/tags/loki" class="mention hashtag" rel="tag">#<span>loki</span></a> <a href="https://mastodon.gamedev.place/tags/grafana" class="mention hashtag" rel="tag">#<span>grafana</span></a> <a href="https://mastodon.gamedev.place/tags/jenkins" class="mention hashtag" rel="tag">#<span>jenkins</span></a> <a href="https://mastodon.gamedev.place/tags/logging" class="mention hashtag" rel="tag">#<span>logging</span></a></p>