Demian<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@lisyarus" class="u-url mention">@<span>lisyarus</span></a></span> I've started implementing a FOSS dilation algorithm in Python because it kind of sucks to have this functionality locked into Photoshop. It's odd that even the xNormal program doesn't include it. My algorithm is currently faster and produces higher quality results than the plugin(s) but the script is far from done and has the obvious caveat of the dilation operation not being a convenient menu option in a graphics editor. Thanks for the inspiration.</p><p><a href="https://mastodon.gamedev.place/tags/foss" class="mention hashtag" rel="tag">#<span>foss</span></a> <a href="https://mastodon.gamedev.place/tags/python" class="mention hashtag" rel="tag">#<span>python</span></a> <a href="https://mastodon.gamedev.place/tags/photoshop" class="mention hashtag" rel="tag">#<span>photoshop</span></a> <a href="https://mastodon.gamedev.place/tags/xnormal" class="mention hashtag" rel="tag">#<span>xnormal</span></a></p>