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naam<p>The Deep End Of The Pool has a free prototype and is now live and kicking on <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@itchio" class="u-url mention">@<span>itchio</span></a></span> ! Can&#39;t wait to hear what you folks make of it! Go have a try!<br /><a href="https://naam.itch.io/deop" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">naam.itch.io/deop</span><span class="invisible"></span></a><br /><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/vr" class="mention hashtag" rel="tag">#<span>vr</span></a> <a href="https://mastodon.gamedev.place/tags/rpg" class="mention hashtag" rel="tag">#<span>rpg</span></a> <a href="https://mastodon.gamedev.place/tags/madewithblocks" class="mention hashtag" rel="tag">#<span>madewithblocks</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunity" class="mention hashtag" rel="tag">#<span>madewithunity</span></a></p>
naam<p>A little trek past the last savepoint of Gagglebrand Caves, because once more it&#39;s been mostly background coding today! Projectile attacks are in, though!</p><p> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/vr" class="mention hashtag" rel="tag">#<span>vr</span></a> <a href="https://mastodon.gamedev.place/tags/diorama" class="mention hashtag" rel="tag">#<span>diorama</span></a> <a href="https://mastodon.gamedev.place/tags/rpg" class="mention hashtag" rel="tag">#<span>rpg</span></a> <a href="https://mastodon.gamedev.place/tags/madewithblocks" class="mention hashtag" rel="tag">#<span>madewithblocks</span></a> <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="tag">#<span>screenshotsaturday</span></a></p>
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naam<p>Todays adventure!</p>
naam<p>Another weekend of (battle) systems programming and refactoring and nothing to show for it, so, I have this quiet cozy corner of the caves for you to chill by...</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/vr" class="mention hashtag" rel="tag">#<span>vr</span></a> <a href="https://mastodon.gamedev.place/tags/diorama" class="mention hashtag" rel="tag">#<span>diorama</span></a> <a href="https://mastodon.gamedev.place/tags/rpg" class="mention hashtag" rel="tag">#<span>rpg</span></a> <a href="https://mastodon.gamedev.place/tags/madewithblocks" class="mention hashtag" rel="tag">#<span>madewithblocks</span></a></p>
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naam<p>Dang I&#39;ve been flying all over the place on this project thanks to an idea from two months back, yet somehow keeping on top of it by logging my every move, and diligently reviewing and following up on notes every session. Such fun! ^^ <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a></p>
naam<p>Spent ooooodles of time on rewriting the whole battle operations system but only have this perfect icon to show for it ^^</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/vr" class="mention hashtag" rel="tag">#<span>vr</span></a> <a href="https://mastodon.gamedev.place/tags/diorama" class="mention hashtag" rel="tag">#<span>diorama</span></a> <a href="https://mastodon.gamedev.place/tags/rpg" class="mention hashtag" rel="tag">#<span>rpg</span></a></p>
naam<p>...battle operations were ScriptableObjects with tons of parameters to cover all sorts of use cases. Rewriting it to use Prefabs instead to cordon of functionality into components that know how to find each other instead, like filter, proc, buff, motion, animation... this is smart right? Please?</p>
naam<p>...I guess it _does_ make more sense? 🤔</p>
naam<p>Dangit honestly I was just going to type in some proxy code to see if a new battle system approach would make more sense now I am stuck in the midsts of a full refactor how does that always happen?</p>
naam<p>&quot;More proper material instantiation when producing nugget clones&quot;</p><p>I&#39;m sure I&#39;ll remember what that commit means in three months right?</p>
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naam<p>...whelp, this was my weekend. How was yours?...</p>
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naam<p>Don&#39;t mind me I am just here consolidating the character menus a little</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/vr" class="mention hashtag" rel="tag">#<span>vr</span></a> <a href="https://mastodon.gamedev.place/tags/diorama" class="mention hashtag" rel="tag">#<span>diorama</span></a> <a href="https://mastodon.gamedev.place/tags/rpg" class="mention hashtag" rel="tag">#<span>rpg</span></a></p>
naam<p>...not that it would actually _work_, mind. The suggestion that I should be _interested_ is what irks me. Why come to a craftsman with the suggestion I should skip the craft bit?</p>
naam<p>I&#39;m a 3d animation lead in offline life, working on two movies. I&#39;m trying to keep an open mind, but a director suggesting we look into generative ai now able to &quot;animate&quot; the characters? That&#39;s like suggesting an oil painter they should really give this photography fad a go, right?</p>
naam<p>No thank you I need to see some effort present in a piece before I can appreciate it I am strange like that</p>
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