Just made my account, excited to see what all everyone is working on!
I’m a web dev by day, but I’ve enjoyed playing around with Godot in my free time. If anybody has tips for people new to game dev but not programming in general, please let me know!
#introduction
When starting a new game project, do you literally start with a new Godot project and implement ground-level, “movement vectors to buttons” type stuff every time? Or are there equivalents of frameworks for web dev that let you get going?
It makes sense that each game is going to be different for movement and UI and all that, but are there boilerplates that are useful?
@batson I can't answer your specific question, but the impression I get is that game development involves a lot of reinventing the wheel for each game