New blog post! The discussions about mipmapping alpha-tested textures made me wanna try all the methods I could find and post the results with a ton of textures to compare these methods: https://lisyarus.github.io/blog/posts/exploring-ways-to-mipmap-alpha-tested-textures.html
@lisyarus I'm very offended that you didn't find "my" absolutely perfect, no flaws, 100% perfect technique of arbitrarily scaling the alpha by the mip level wasn't the best option. Clearly this was user error and you just didn't use the correct arbitrary scaling factor.
(editor note: the technique was one that was floating around in tech art circles for years, and is at best a better than nothing approach.)