Back to #RCGP this weekend. Got the camera under control and it became much clearer what was happening and how to debug it.
This is why I wanted to work with custom assets of similar setup to final goal. #UE5's vehicle rig requires a lot of work for something that isn't a normal car; it has a lot of assumptions in both the default settings and internally about size, mass, type of engine, etc.
Debating if I should spend the week tweaking the rig, or doing other less grindy work.