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@rainbowcemetery impressive use of basic. Do you have some assembler routines? Can't imagine as this otherwise be done.

@Blackthorn screen drawing and some memory copying is done with assembly

@rainbowcemetery It looks great!

It's impressive how much Q(uick)Basic can still do, with some support of compiled objects for performance.

What made you go with QBasic for this? :)

@loadhigh my first completed game was a simple text thing made in qbasic, it got in my head to see what i could do with it now :o

@rainbowcemetery Wow, now that's impressive! I could never imagine running such a game in QBasic 😯 Is this really real?

@HeBu the source will be available when im done :o

@rainbowcemetery omg, I liked this from the QBasic screenshot alone before even realizing there was a video!

@rainbowcemetery damn good stuff! And here I sit and thought gorillas.bas was peak QBasic 😭

@eniko compiled, the ide takes up like 250k conventional memory and the rest of the game wont fit :< but if not for the memory limit it did run fast enough

@rainbowcemetery yeah fair enough, it's really hard to make something in QB1.1 that's both like, good, and won't run out of memory immediately XD

still a very worthy accomplishment, looks amazing!

@eniko at the time i made this video it could still run interpreted but only in dosbox since it surfaces like an obscene 638k or something, no chance on real hardware

@rainbowcemetery @eniko I'm pretty sure it's interpreted if you run it from the IDE (there's a noticeable speed difference if you compile the project and run the .exe).

@rainbowcemetery I don't think I'd have believed this was QB if you hadn't shown the launch. Very smooth and performant!

@rainbowcemetery It's really impressive, I wasn't aware one can do such things with QBasic. I feel like i was very limited when I used it as a kid.