@rainbowcemetery impressive use of basic. Do you have some assembler routines? Can't imagine as this otherwise be done.
@Blackthorn screen drawing and some memory copying is done with assembly
@rainbowcemetery It looks great!
It's impressive how much Q(uick)Basic can still do, with some support of compiled objects for performance.
What made you go with QBasic for this? :)
@loadhigh my first completed game was a simple text thing made in qbasic, it got in my head to see what i could do with it now :o
@rainbowcemetery Wow, now that's impressive! I could never imagine running such a game in QBasic Is this really real?
@HeBu the source will be available when im done :o
@rainbowcemetery omg, I liked this from the QBasic screenshot alone before even realizing there was a video!
@rainbowcemetery damn good stuff! And here I sit and thought gorillas.bas was peak QBasic
@rainbowcemetery is this interpreted? :o or compiled?
@eniko compiled, the ide takes up like 250k conventional memory and the rest of the game wont fit :< but if not for the memory limit it did run fast enough
@rainbowcemetery yeah fair enough, it's really hard to make something in QB1.1 that's both like, good, and won't run out of memory immediately XD
still a very worthy accomplishment, looks amazing!
@eniko at the time i made this video it could still run interpreted but only in dosbox since it surfaces like an obscene 638k or something, no chance on real hardware
@rainbowcemetery @eniko I'm pretty sure it's interpreted if you run it from the IDE (there's a noticeable speed difference if you compile the project and run the .exe).
@rainbowcemetery I don't think I'd have believed this was QB if you hadn't shown the launch. Very smooth and performant!
@rainbowcemetery It's really impressive, I wasn't aware one can do such things with QBasic. I feel like i was very limited when I used it as a kid.