I'm generally enjoying "Indiana Jones and the Great Circle", but it's by no means perfect, and one of the most glaring examples of that is a certain location where they pour sand on you and you need to reach an exit, which is high up. None of the mechanics you know at this point are used here. You just need to keep jumping like crazy because that keeps you on the surface of the sand until you reach the exit. You'll keep dying every 10 seconds until you figure that out.
@jzillw Nothing was more amazing then when Halo 2 introduced a never before mechanic in a hectic boss fight, and requires you see the translucent little words "press A to climb on" on the side of the screen while in the middle of a light show of lasers and explosions.
That is the biggest game mechanics fail I have ever heard of in any game.
@jzillw Playtesting is not checking the game for bugs.
It's testing if players can figure out how the game works by themselves if they have never played it before.
Before you ship a game, you have to get completely new playtesters who have to play through the whole game.
@jzillw @yora At Maxis, we called those people Kleenex testers. Use them once and then throw them away. Because if they’ve played the game at all, you don’t get the same first-time experience feedback. They are a subset of playtesters. Sometimes you might want veteran players to playtest to get feedback on whether it “still feels right”. I’ll admit that the answer to that question is still in the realm of Kleenex.