Do you still remember this concept? Well now it is way more than that!
I have a working turn and combat system! Supports multiple player characters and as many enemies as you can fit on the screen!
The dungeon grumbles in the distance, will you be brave enough to wnter?
Meet the barbarian!
As long as his foe perishes he continues on with the rampage!
Got back to an old project rewrote basically everything and it is again in development!
Solo or couch coop for you to discover and pilot 11 classes!
Let's just say that the potion did not want to be picked up!
Meet the Monk!
The goblins thought they had a chance, but haven't calculated this force of nature into that. Years of training allows the monk to be so fast, that he can attack up to 3 enemies a turn!
You blink and the combat is already over!
Did you defeat the boss at the end of the dungeon?
Now ask the question! Are you brave and strong enough to venture deeper? Or do you not roll the dice of fate and go back to safety? You decide!
Meet the plague doctor!
Her ability damages EVERYONE except her on the field and summons that many rats to clean up whatever was left behind.
Are you willing to risk to take your allies down? Or desperate enough to risk the ... accidents.
We coded away actual player data, and a much better menu screen! Playtest is soon upon us!
Also started a Discord, Interested in all the yapping I do, or want to be part of a starting up gamedev/gaming community, drop in!
Last (?) dev playtest before public release!
Come watch me decent into madness as my Swordsman refuses to roll over 1!
Hey Mastodon! Crypt playtest is out!
If you enjoyed any of the screenshots I shared recently, come jump into it, play a few rounds and leave some feedback!
https://www.lexaloffle.com/bbs/?tid=147486
https://achie.itch.io/crypt
Therere is DS server as well! https://discord.gg/zjWFeSQnXa
Two new challengers, soon ready to descend!
Can you guess who they are?
(I also spent the last 2 hours late night coding, freed up 900 tokens, but who cares, right? )