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Alan Zucconi

As a procedural animation enthusiast, it is no surprise that Rain World is one of my favourite games of all time.

It's a true masterpiece from every angle you look at it!

From its unique aesthetics, to the incredibly complex AI that powers every creature.

If you are curious to learn more about the game, have a look at this documentary!

youtube.com/watch?v=GMx8OsTDHf

If you want to learn more about Rain World and how its AI & procedural animation systems work, I would highly encourage you to watch Joar Jakobsson & James Therrien's GDC talk.

It's a blast, and features some of the best AI-related GIFs you'll see. PERIOD.

youtube.com/watch?v=sVntwsrjNe

And lastly, if you like games with complex, dynamic ecosystems that are giving rise to emergent gameplay, you should totally learn more about the Creatures series!

youtube.com/watch?v=Y-6DzI-krU

@AlanZucconi I'm so surprised no one tried to do a something similar to the creatures games for such a long time! It was so interesting, so unique! There's so much potential in that 😀

@AlanZucconi This is cool! Thank you for this!

Thanks for this great tutorial!
This gave me the base to create the IKRC module (InverseKinematicRobotController) for .
I used this to move the Canadarm2 robotic arm.
@AlanZucconi
, Thanks again!

@AlanZucconi you’re probably already aware of it, but just in case.. the devlog of that game has so much worthy material forums.tigsource.com/index.php
It is unfortunate that most of the pictures have been taken down.

forums.tigsource.comProject Rain WorldProject Rain World

@santinellival Hi! Yes, I remember following the thread even before the started porting the game to Unity!