So it begins^^
I finally started learning Shader Graph.
I've never edited shaders in the decade I've been fiddling with Unity, let's change that :)
I'll first try to implement the technique saw in this video (https://www.youtube.com/watch?v=eYlBociPwdw). I don't really need it but it looks nice and kinda easy for a beginner and should make creating new types of terrain easier/quicker.
Then I'll move on to the cool stuff: water !
My secret hope is to never again use animated tilesets for that
This is how I've been managing water until now.
Two gigantic and really annoying to draw and update tilesets (one for each frame of animation, awful).
And of course I need those for each type of water (green swamp, yellow in my first game for... reasons, ...) AND for outiside and inside (water contained in an inside bassin needs straight borders, while outside water has jagged borders to give it a more natural form.
Hopefully shaders can fix most of those issues