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Any graphics people out there, if you have a relatively stable framerate, does it make sense to delay capturing input and doing all the other stuff until later in the frame in order to reduce latency? Maybe there's a bunch of state calculation independent of input you could start earlier, but ignoring that for now, does this seem like a sensible idea? I don't think I've seen it in games before.

Ben Wooller

If there's too much work to fit into 16ms, but you still wanted to maintain 60fps, you'd have to add some latency, but you could do the same thing. There's no reason to delay the GPU work though, so you could start that right away.