Added my #GodotEngine 3.5.1 Stable GDNative #Qodot Culling classes to my GitHub repository. They're a bit complex to use, not exactly plug'n'play, but they make creating Rooms, Portals, and Occluders in #Trenchbroom super easy.
And here's our MusicManager and SpriteText classes while I'm at it:
@BlueKeyGames hi, I am wondering about the music manager: is it a simple adaptive music thing or just a helper for AudioStreamPlayer?
@atn It's basically an AudioStreamPlayer with loop section capabilities, intended to allow for song intros and outros, or gradual changes throughout play. Technically speaking you could make it context adaptive without much effort - it has support for multiple loop definitions per song.
@BlueKeyGames awesome, I'll try to try that
Thank you