Guerrilla's "Making Tools for Big Games" (CEDEC2019 talk) was just posted: https://www.guerrilla-games.com/read/making-tools-for-big-games -- super interesting. The last part on "we just don't use any local files, but rather in-memory keyvalue store on a server" is :mindblown:
@aras Yeah, with CXL hitting the market and allowing servers to just have a massive amount of RAM on tap, this approach is starting to make more and more sense for ever-bigger workloads.
@aras Not to mention, it's not unusual for large games on steam to be pushing 100GB+ now... and when you combine that with the metaverse boogieman poking his head out of the wardrobe, maybe at some stage in the future, production deployments start to look like this too (although, probably with a caching layer!)