Doing some fun tests making sprites with normal maps from low poly models and toon lighting them.
#gamedev #blender #godot #shader very late #screenshotsaturday
@KelvinvanHoorn very cool!
What is the reason for that?
For performance?
Or are you gonna apply some sort of paintover that cannot be achieved in real time?
@Calined
You mean instead of using the 3D models directly and doing some pixelation post processing?
It's primarily because I'm curious what I can do with it and that it would allow me to make a standard 2D game (instead of 2.5D).
Also certain small features, like eyes, get a bit muddy with this approach so I will likely remove them from the renders and do a paintover instead so that they stay consistent.
@KelvinvanHoorn ah yeah
Ah ok then I understand =)
I also didn't know you were looking for this pixilated look