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Doing some fun tests making sprites with normal maps from low poly models and toon lighting them.

very late 👀

@KelvinvanHoorn Very cool setup! 🌞

Looking good already, but maybe a bit too smooth on the shading, giving a bit of a "pillow-shaded" look?

You could try a starker contrast for a bolder, more pixelart-like look - with less color bands or a sharper falloff.

But maybe it's just a limitation of a low-poly model - the details we add when manually drawing pixelart are just not there.

Kelvin van Hoorn

@krajzeg Thank you. There is definitely still room for improvements.

The lighting curve needs further tweaking. At the moment I only consider the positive NdotL but I probably should take the whole range into account so that I can better control the shaded areas.

The low poly model does not have the detail to draw the foldings or other finer details, which would be acentuated in hand draw pixel art.

I hope as I continue I get better at making more visually interesting models 😅

@KelvinvanHoorn I'd go the other way with more uniformity in positive NdotL (to bump contrast, get rid of too many shades) - but the fun thing about shaders is you can experiment and find the look *you* like 😇